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Challenging Social Encounters
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<blockquote data-quote="KainG" data-source="post: 5181313" data-attributes="member: 10894"><p>Hi all,</p><p></p><p>I'm looking for some ideas and advice on building challenging social encounters for my players. My group is close to finishing their first adventure, which had a fair amount of combat, so I'd like to shift things for the more social-oriented PCs.</p><p></p><p>The next adventure I have planned is set in a large metropolis, with a wide range of races, and history that over a thousand years. There's a large number of noble families, both established and up-and-coming newbies, that each have a finger in the politics of the city. There's a thriving adventuring community, with a nearby underground ruined city. The city is very much an expy of Waterdeep for reference.</p><p></p><p>The adventure will involved an outlaw evil church that is hidden in the sewers of the metropolis. The PCs foiled their plans in the previous adventure, so the church is itching to pay them back as well as salvage their plans. Some members of the nobility are secretly worshipers of that evil church. There is also some involvement with an obscure ancient tome of knowledge hidden somewhere in the city relevant to the church's plans. The PCs are largely unaware of the plot, but I have hooks for them to get involved.</p><p></p><p>Some ideas I had include some sort of party/ball where the PCs rub elbows with some important people, investigation and interrogation to sniff out the hidden church, possibly dealing with the local law if they run afoul of them (they're adventurers, so that's pretty likely, heh).</p><p></p><p>What I'd like is to present a series of social encounters beyond simply rolling Diplomacy checks (although including skill checks is fine). I want some challenges where they have to think and make judgment calls. Doesn't have to be relevant to the main plot either. Side missions like helping two families avoid a vendetta, or negotiate an important business deal to curry favor.</p><p></p><p>I foresee these encounter to yield less XP than the combat ones, but to occur more frequently, and perhaps yield a large story XP reward. The PCs have an average level of 5 closing on 6. We're using Pathfinder, but I don't think the system matters much. What I'd like to get are ideas and advice on how to build them.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="KainG, post: 5181313, member: 10894"] Hi all, I'm looking for some ideas and advice on building challenging social encounters for my players. My group is close to finishing their first adventure, which had a fair amount of combat, so I'd like to shift things for the more social-oriented PCs. The next adventure I have planned is set in a large metropolis, with a wide range of races, and history that over a thousand years. There's a large number of noble families, both established and up-and-coming newbies, that each have a finger in the politics of the city. There's a thriving adventuring community, with a nearby underground ruined city. The city is very much an expy of Waterdeep for reference. The adventure will involved an outlaw evil church that is hidden in the sewers of the metropolis. The PCs foiled their plans in the previous adventure, so the church is itching to pay them back as well as salvage their plans. Some members of the nobility are secretly worshipers of that evil church. There is also some involvement with an obscure ancient tome of knowledge hidden somewhere in the city relevant to the church's plans. The PCs are largely unaware of the plot, but I have hooks for them to get involved. Some ideas I had include some sort of party/ball where the PCs rub elbows with some important people, investigation and interrogation to sniff out the hidden church, possibly dealing with the local law if they run afoul of them (they're adventurers, so that's pretty likely, heh). What I'd like is to present a series of social encounters beyond simply rolling Diplomacy checks (although including skill checks is fine). I want some challenges where they have to think and make judgment calls. Doesn't have to be relevant to the main plot either. Side missions like helping two families avoid a vendetta, or negotiate an important business deal to curry favor. I foresee these encounter to yield less XP than the combat ones, but to occur more frequently, and perhaps yield a large story XP reward. The PCs have an average level of 5 closing on 6. We're using Pathfinder, but I don't think the system matters much. What I'd like to get are ideas and advice on how to build them. Thanks! [/QUOTE]
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