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<blockquote data-quote="Thornir Alekeg" data-source="post: 5181327" data-attributes="member: 15651"><p>Since social encounters really work best with good roleplaying, it is hard to predict where they might go, making them difficult to "build."</p><p></p><p>The way I've done it is to figure out the initial setup, determine the NPCs and their individual motivations, then work out a few reactions to situations you might expect from interaction with the PCs. If they side with person A, person B reacts this way. If they try to mediate between them, person A does this, person B does that. Once you have some ideas, figure that once the PCs actually get involved, it will probably go a direction you never saw coming and be prepared to wing it based upon the motivations you came up with for the NPCs.</p><p></p><p>Don't have time right now for specific ideas. I'll see if I can get some together later.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 5181327, member: 15651"] Since social encounters really work best with good roleplaying, it is hard to predict where they might go, making them difficult to "build." The way I've done it is to figure out the initial setup, determine the NPCs and their individual motivations, then work out a few reactions to situations you might expect from interaction with the PCs. If they side with person A, person B reacts this way. If they try to mediate between them, person A does this, person B does that. Once you have some ideas, figure that once the PCs actually get involved, it will probably go a direction you never saw coming and be prepared to wing it based upon the motivations you came up with for the NPCs. Don't have time right now for specific ideas. I'll see if I can get some together later. [/QUOTE]
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