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Challenging the enlarged monk
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1677246" data-attributes="member: 3146"><p>It makes sense now.</p><p></p><p></p><p></p><p>Hmm. It doesn't sound that much lower than normal magic to me. Standard PC gear value would be 36,000 at 9th level.</p><p></p><p>This character has:</p><p>+2 ring (8,000)</p><p>Monk's Belt (13,000)</p><p>+1 amulet (2,000),</p><p>+1 bracers (1,000)</p><p>+1 robe (difficult to price--I'll put it at 5,000 stince that's the cost of rose prism ioun stone which most closely approximates its function)</p><p>Staff (difficult to price under normal circumstances--I'd guess something around 6,000 which is 75% of the price of a +1 defender staff).</p><p>Total: 24,000-35,000gp (depending upon the valuation of the last two items) spent on items that affect his AC. If he has some potions and a few miscellaneous items too (as most characters I know if home games do), he's probably right at the D&D standard wealth level.</p><p></p><p></p><p></p><p>Until he gets hit with a tanglefoot bag <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I suppose you could make up a weakness domain centered upon neutralizing an opponent's life and energy and use evil clerics as foes:</p><p>Granted power: touch of weakness: 1/day you can make a melee touch attack against an opponent. This touch attack does 1d6 str damage/6 levels, Fort save (DC=10+1/2 clr lvl + cha mod) for 1/2</p><p>1. Doom</p><p>2. Ray of Enfeeblement</p><p>3. Ray of Exhaustion</p><p>4. Bestow Curse</p><p>5. Enervation</p><p>6. Waves of Fatigue</p><p>7. Symbol of Weakness</p><p>8. Waves of Exhaustion</p><p>9. Energy Drain</p><p></p><p>That might be a bit cheesy though. (Still, I think it looks like a pretty good domain). </p><p></p><p></p><p></p><p>Well, couldn't the god just go evil? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>OK, well if that's not an option, I'd give some enemies the prone attack feat (Complete Warrior) and possibly invent a feat--steadfast or something to that effect that gives +4 to checks to resist trips, bull rushes, awesome blows, improved grab grapple attempts, and +4 to any saving throw to avoid being moved (for instance, against Telekinesis or being caught in an air elemental's whirlwind form).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1677246, member: 3146"] It makes sense now. Hmm. It doesn't sound that much lower than normal magic to me. Standard PC gear value would be 36,000 at 9th level. This character has: +2 ring (8,000) Monk's Belt (13,000) +1 amulet (2,000), +1 bracers (1,000) +1 robe (difficult to price--I'll put it at 5,000 stince that's the cost of rose prism ioun stone which most closely approximates its function) Staff (difficult to price under normal circumstances--I'd guess something around 6,000 which is 75% of the price of a +1 defender staff). Total: 24,000-35,000gp (depending upon the valuation of the last two items) spent on items that affect his AC. If he has some potions and a few miscellaneous items too (as most characters I know if home games do), he's probably right at the D&D standard wealth level. Until he gets hit with a tanglefoot bag :) I suppose you could make up a weakness domain centered upon neutralizing an opponent's life and energy and use evil clerics as foes: Granted power: touch of weakness: 1/day you can make a melee touch attack against an opponent. This touch attack does 1d6 str damage/6 levels, Fort save (DC=10+1/2 clr lvl + cha mod) for 1/2 1. Doom 2. Ray of Enfeeblement 3. Ray of Exhaustion 4. Bestow Curse 5. Enervation 6. Waves of Fatigue 7. Symbol of Weakness 8. Waves of Exhaustion 9. Energy Drain That might be a bit cheesy though. (Still, I think it looks like a pretty good domain). Well, couldn't the god just go evil? :) OK, well if that's not an option, I'd give some enemies the prone attack feat (Complete Warrior) and possibly invent a feat--steadfast or something to that effect that gives +4 to checks to resist trips, bull rushes, awesome blows, improved grab grapple attempts, and +4 to any saving throw to avoid being moved (for instance, against Telekinesis or being caught in an air elemental's whirlwind form). [/QUOTE]
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