Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Challenging the player rather than the character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Monster" data-source="post: 5519123" data-attributes="member: 69516"><p>I've got a strong distaste for player-puzzles, riddles, and so on. If a group likes doing that sort of thing, great, but I find it's way too easy to run it improperly. Almost every time I've tried it or had it run on me, the puzzle is either pointlessly easy or shuts down the session as the GM waits for the players to stumble on the answer. Granted, it's not fair to judge a tool by its misuse, but this is one tool I've seen work so rarely I don't even try it any more, and I confess it induces an eye-roll from me when it comes up. Again, if it works for your table, more power to you, go for it. </p><p> </p><p>Intelligence is one of those traits (like alignment used to be) which seems to be seized upon by GMs to punish players - either 'you can't do that because your PC isn't smart enough' or 'just because your PC is a super-genius doesn't mean she can solve puzzles better than you can.' I call shenanigans on that kind of thinking, just a kind of 'gotcha' for the subpar GM.</p><p> </p><p>I play characters in RPGs to explore different roles; sometimes the smart guy, sometimes the dumb guy, or whatever. It breaks the flow of the game for me when I sit there and solve an in-game puzzle when I'm playing my INT 8 fighter; it also breaks the flow when I can't solve it, so my INT 20 wizard sits there like a lump. While I'm not quite in the camp of 'RPing is irrelevant to stats & dice,' I do feel that the action in the game should be largely driven by the characteristics of the PCs, rather than the characteristics of the player.</p><p> </p><p>I do confess that my group plays on Friday evenings, after we've all had a long work week (we're mostly in our late 40's); by that time, the brains are a bit fuzzy around the edge, and even tracking all the numbers and stats and conditions can get confusing (and half our group are people like computerists and physicists and the like, hardly alien to math). So my perception is influenced by that. </p><p> </p><p>Again, if it works for you, great - this is just my opinion (even if that makes it identical with The Truth <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). I don't like shrimp or coconut, either, but lots of folks love 'em, even put together. </p><p> </p><p>When I run, the challenges I try to present are in-game situations; how to deal tactically with these foes and terrain; how to deal with various factions of NPCs; how to follow and resolve plot threads to best advantage. It makes the game more dynamic and interesting for me. It seems to work for me and my group, where riddles don't.</p></blockquote><p></p>
[QUOTE="The Monster, post: 5519123, member: 69516"] I've got a strong distaste for player-puzzles, riddles, and so on. If a group likes doing that sort of thing, great, but I find it's way too easy to run it improperly. Almost every time I've tried it or had it run on me, the puzzle is either pointlessly easy or shuts down the session as the GM waits for the players to stumble on the answer. Granted, it's not fair to judge a tool by its misuse, but this is one tool I've seen work so rarely I don't even try it any more, and I confess it induces an eye-roll from me when it comes up. Again, if it works for your table, more power to you, go for it. Intelligence is one of those traits (like alignment used to be) which seems to be seized upon by GMs to punish players - either 'you can't do that because your PC isn't smart enough' or 'just because your PC is a super-genius doesn't mean she can solve puzzles better than you can.' I call shenanigans on that kind of thinking, just a kind of 'gotcha' for the subpar GM. I play characters in RPGs to explore different roles; sometimes the smart guy, sometimes the dumb guy, or whatever. It breaks the flow of the game for me when I sit there and solve an in-game puzzle when I'm playing my INT 8 fighter; it also breaks the flow when I can't solve it, so my INT 20 wizard sits there like a lump. While I'm not quite in the camp of 'RPing is irrelevant to stats & dice,' I do feel that the action in the game should be largely driven by the characteristics of the PCs, rather than the characteristics of the player. I do confess that my group plays on Friday evenings, after we've all had a long work week (we're mostly in our late 40's); by that time, the brains are a bit fuzzy around the edge, and even tracking all the numbers and stats and conditions can get confusing (and half our group are people like computerists and physicists and the like, hardly alien to math). So my perception is influenced by that. Again, if it works for you, great - this is just my opinion (even if that makes it identical with The Truth :p). I don't like shrimp or coconut, either, but lots of folks love 'em, even put together. When I run, the challenges I try to present are in-game situations; how to deal tactically with these foes and terrain; how to deal with various factions of NPCs; how to follow and resolve plot threads to best advantage. It makes the game more dynamic and interesting for me. It seems to work for me and my group, where riddles don't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Challenging the player rather than the character
Top