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General Tabletop Discussion
*Pathfinder & Starfinder
Challenging the player rather than the character
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<blockquote data-quote="Quickleaf" data-source="post: 5524572" data-attributes="member: 20323"><p>Yeah that was a glaringly bad way of DMing a puzzle. </p><p></p><p>IMC the group was trying to reach a flooded ruin half-submerged in a lake, but the entrance was guarded by a garrison and slave camp. My notes listed 3 ways inside: (1) through the guarded puzzle door entrance, (2) via canoe across lake monster's territory, or (3) kuo-toa shaman on far side of lake. </p><p></p><p>They settled on #1 quickly, infiltrated the camp as slaves, and got posted as gravediggers for slaves who died trying to open the door. During guard rotation they went to the door and I gave them my drawing of the entrance - it was obviously a puzzle. There was only one "true" solution to the puzzle, but there was also a "cheat" to bypass it. They gained various clues with skill/ability checks. The slayers had 10 minutes of getting anxious before the group tried their answer and got blasted by the puzzle/trap! Now the camp was alerted and the slayers had to fight off guards until the others figured out the puzzle.</p><p></p><p>Every player was on the edge of their seats and they all agreed it was a great encounter, even the slayer types.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5524572, member: 20323"] Yeah that was a glaringly bad way of DMing a puzzle. IMC the group was trying to reach a flooded ruin half-submerged in a lake, but the entrance was guarded by a garrison and slave camp. My notes listed 3 ways inside: (1) through the guarded puzzle door entrance, (2) via canoe across lake monster's territory, or (3) kuo-toa shaman on far side of lake. They settled on #1 quickly, infiltrated the camp as slaves, and got posted as gravediggers for slaves who died trying to open the door. During guard rotation they went to the door and I gave them my drawing of the entrance - it was obviously a puzzle. There was only one "true" solution to the puzzle, but there was also a "cheat" to bypass it. They gained various clues with skill/ability checks. The slayers had 10 minutes of getting anxious before the group tried their answer and got blasted by the puzzle/trap! Now the camp was alerted and the slayers had to fight off guards until the others figured out the puzzle. Every player was on the edge of their seats and they all agreed it was a great encounter, even the slayer types. [/QUOTE]
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Challenging the player rather than the character
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