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*Pathfinder & Starfinder
Challenging the player rather than the character
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<blockquote data-quote="pemerton" data-source="post: 5527777" data-attributes="member: 42582"><p>Fair enough.</p><p></p><p>In the encounter I described (adapted without much deviation from the d20 Eden Odyssey scenario collection "Wonders Out of Time") the PCs had for some time been planning how they would enter this other-planar wizard's stronghold. They had found a document that explained how to open the gate to the other world, and stating that to make their way through they would have to answer certain questions (the idea, as stated in the document, being that only the king to whom it was addressed would know all those answers).</p><p></p><p>When they first entered the other-planar stronghold an air elemental appeared and asked the first question (something like "Whom do I serve?"). They answered that correctly, and the elemental therefore dissiapted without them having to fight it. They then tackled the door out of that room in the way that I described.</p><p></p><p>I don't see this as having "stopped the action". This was the players playing their PCs, engaging the fiction, scouring the document looking for clues, using their knowledge of the gameworld's history (supplemented by History checks) to help them, etc. In particular, there was no stepping out of character, or out of the gameworld, in order to crack the puzzle (as there might have been if it was a code or number puzzle, or even a riddle not connected to the gameworld fiction).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5527777, member: 42582"] Fair enough. In the encounter I described (adapted without much deviation from the d20 Eden Odyssey scenario collection "Wonders Out of Time") the PCs had for some time been planning how they would enter this other-planar wizard's stronghold. They had found a document that explained how to open the gate to the other world, and stating that to make their way through they would have to answer certain questions (the idea, as stated in the document, being that only the king to whom it was addressed would know all those answers). When they first entered the other-planar stronghold an air elemental appeared and asked the first question (something like "Whom do I serve?"). They answered that correctly, and the elemental therefore dissiapted without them having to fight it. They then tackled the door out of that room in the way that I described. I don't see this as having "stopped the action". This was the players playing their PCs, engaging the fiction, scouring the document looking for clues, using their knowledge of the gameworld's history (supplemented by History checks) to help them, etc. In particular, there was no stepping out of character, or out of the gameworld, in order to crack the puzzle (as there might have been if it was a code or number puzzle, or even a riddle not connected to the gameworld fiction). [/QUOTE]
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Challenging the player rather than the character
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