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General Tabletop Discussion
*Pathfinder & Starfinder
Challenging the player rather than the character
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<blockquote data-quote="Mika" data-source="post: 5528706" data-attributes="member: 56588"><p>I think you may be confusing a low IQ with a lack of common sense (usually reflected by a low wisdom rather than a low intelligence). </p><p></p><p>Most player characters should have both strengths and weaknesses and be reasonably aware of both. A character's ability scores would suggest what sorts of things he finds easy and what he finds hard. For example, as a typical well-educated geek with a desk job, I would find it much easier to memorize a long list of trivia or solve a complex puzzle than to attempt to lift a heavy weight. However, if I am playing a barbarian with a strength of 20 and an intelligence of 8 or less, the reverse would be true. In the absence of any reason to prefer one approach over another, each character's first inclination would and should be to try what he is best at. </p><p></p><p>That does not mean that he would do foolish things -- even the stupidest barbarian would quickly learn to let the highly perceptive rogue check a door for traps before he forces it open.</p></blockquote><p></p>
[QUOTE="Mika, post: 5528706, member: 56588"] I think you may be confusing a low IQ with a lack of common sense (usually reflected by a low wisdom rather than a low intelligence). Most player characters should have both strengths and weaknesses and be reasonably aware of both. A character's ability scores would suggest what sorts of things he finds easy and what he finds hard. For example, as a typical well-educated geek with a desk job, I would find it much easier to memorize a long list of trivia or solve a complex puzzle than to attempt to lift a heavy weight. However, if I am playing a barbarian with a strength of 20 and an intelligence of 8 or less, the reverse would be true. In the absence of any reason to prefer one approach over another, each character's first inclination would and should be to try what he is best at. That does not mean that he would do foolish things -- even the stupidest barbarian would quickly learn to let the highly perceptive rogue check a door for traps before he forces it open. [/QUOTE]
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Challenging the player rather than the character
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