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Challenging the player rather than the character
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<blockquote data-quote="Tymophil" data-source="post: 5528802" data-attributes="member: 46923"><p>I never claimed otherwise...</p><p></p><p></p><p>It is hard to disagree with you there... My experience, though, is that some people will play stupid character in a way that will ruin everyone else fun. Other play them as forgetfull, clueless ones, without trying to ruin the scenario, nor the other players fun. I guess you would call them good players, and then we would agree.</p><p></p><p></p><p>I may be a little too demanding, but I think a good player is someone that will enhance the experience of other people with his roleplay : players and gamemaster alike.</p><p>Moreover, what I like with Dungeons & Dragons 4 is that all player characters are involved.</p><p></p><p></p><p>Would you still play with someone that insists on playing stupidly on each and every combat ? How long would such a character last ? How long would your character last with such a stupid character on your side ? How the gamemaster would feel when the stupid guy is acting in a way that makes each encounter a deadly one, when it should be a challenging one ?</p><p></p><p>I guess your answer is that a player that ruins the game because he insists on playing in a way that ruins everyone else fun is a bad one... My point is that it is very easy to do that with a stupid character, and it is even easier to justify ruining the fun all around.</p><p></p><p></p><p>I try to put my puzzle inside a skill challenge of sorts. I also try to build them in character. Every player should put all efforts to play this kind of scene as any other kind of scene, especially in D&D4, where all is done to involve everyone.</p><p></p><p></p><p>It is not a stupid character. It is a clueless one. A real stupid one would have insisted in keeping telling people to worship floor. In fact, this is not the kind of behaviour I pointed out.</p><p></p><p>As you surely guessed, the behaviour I dislike is people insisting on playing stupid people stupidly, even at the expense of other players and gamemaster alike.</p><p></p><p></p><p>In a parody, such a behaviour is "in character".</p><p></p><p></p><p>I could not agree more. It is always a good idea to spice up any kind of character with a little bit a "dumbness" or "cleverness".</p><p></p><p>The problem I have with stupid characters is that most people I met (who instist on playing them) play them dumbly in a selfish way, and justify their (bad) attitude by pointing at the Intelligence score on the character sheet.</p><p></p><p>Sure it is nice to have some flaws in a character, they enhance the experience. But they should never get in the way of other players and gamemaster fun. With a stupid characer it is much too easy to cross this line... At least, this is my experience.</p><p></p><p>I guess that most of my players play dumbly from time to time, and so do I (both as player or gamemaster). The "good" player would (role)play in character (dumbly at times) without interfering in a bad way with the fun of everyone else. So this behaviour goes unnoticed by me. Therefore, I only remember the bad behaviours.</p><p></p><p>Your labelling of players in "good" or "bad" player maybe the best one.</p></blockquote><p></p>
[QUOTE="Tymophil, post: 5528802, member: 46923"] I never claimed otherwise... It is hard to disagree with you there... My experience, though, is that some people will play stupid character in a way that will ruin everyone else fun. Other play them as forgetfull, clueless ones, without trying to ruin the scenario, nor the other players fun. I guess you would call them good players, and then we would agree. I may be a little too demanding, but I think a good player is someone that will enhance the experience of other people with his roleplay : players and gamemaster alike. Moreover, what I like with Dungeons & Dragons 4 is that all player characters are involved. Would you still play with someone that insists on playing stupidly on each and every combat ? How long would such a character last ? How long would your character last with such a stupid character on your side ? How the gamemaster would feel when the stupid guy is acting in a way that makes each encounter a deadly one, when it should be a challenging one ? I guess your answer is that a player that ruins the game because he insists on playing in a way that ruins everyone else fun is a bad one... My point is that it is very easy to do that with a stupid character, and it is even easier to justify ruining the fun all around. I try to put my puzzle inside a skill challenge of sorts. I also try to build them in character. Every player should put all efforts to play this kind of scene as any other kind of scene, especially in D&D4, where all is done to involve everyone. It is not a stupid character. It is a clueless one. A real stupid one would have insisted in keeping telling people to worship floor. In fact, this is not the kind of behaviour I pointed out. As you surely guessed, the behaviour I dislike is people insisting on playing stupid people stupidly, even at the expense of other players and gamemaster alike. In a parody, such a behaviour is "in character". I could not agree more. It is always a good idea to spice up any kind of character with a little bit a "dumbness" or "cleverness". The problem I have with stupid characters is that most people I met (who instist on playing them) play them dumbly in a selfish way, and justify their (bad) attitude by pointing at the Intelligence score on the character sheet. Sure it is nice to have some flaws in a character, they enhance the experience. But they should never get in the way of other players and gamemaster fun. With a stupid characer it is much too easy to cross this line... At least, this is my experience. I guess that most of my players play dumbly from time to time, and so do I (both as player or gamemaster). The "good" player would (role)play in character (dumbly at times) without interfering in a bad way with the fun of everyone else. So this behaviour goes unnoticed by me. Therefore, I only remember the bad behaviours. Your labelling of players in "good" or "bad" player maybe the best one. [/QUOTE]
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