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Challenging without killing
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<blockquote data-quote="Electric" data-source="post: 5639000" data-attributes="member: 6679554"><p>Three of my players' characters died recently, and they've created new ones which are pretty different in style than the old ones. It seems like it's going to be harder to create scenarios for these new characters that can challenge them without being far too dangerous, so I though I'd ask for some tips.</p><p></p><p>The old batch of characters was the classic Fighter, Wizard, Rogue, Cleric party, and was pretty defensive. AC ranged from 18 to 20 plus the wizard was an abjurer and focused on shielding them even further when they needed it. They did minimal damage but were hard to hit. I think I was okay at giving them challenges that were tough but not deadly (two of them died from unfortunate critical hits, and the other from being seperated from the cleric)</p><p></p><p>The new batch retained the Cleric (the one that survived from the old group) and has added a Barbarian, Bard, and Ranger. Compared to their previous characters, the new three are far easier to hit (AC now ranges from 15 to 17, and with no wizard to boost it) but dish out far more damage. The barbarian alone deals 2d4 + 7, and that's <strong>without</strong> rage.</p><p></p><p>I guess it's just the first time I'm dealing with players who aren't acting defensive. There's probably a whole different style of how to keep ahead of them, and I need to figure it out. Any advice on doing that?</p></blockquote><p></p>
[QUOTE="Electric, post: 5639000, member: 6679554"] Three of my players' characters died recently, and they've created new ones which are pretty different in style than the old ones. It seems like it's going to be harder to create scenarios for these new characters that can challenge them without being far too dangerous, so I though I'd ask for some tips. The old batch of characters was the classic Fighter, Wizard, Rogue, Cleric party, and was pretty defensive. AC ranged from 18 to 20 plus the wizard was an abjurer and focused on shielding them even further when they needed it. They did minimal damage but were hard to hit. I think I was okay at giving them challenges that were tough but not deadly (two of them died from unfortunate critical hits, and the other from being seperated from the cleric) The new batch retained the Cleric (the one that survived from the old group) and has added a Barbarian, Bard, and Ranger. Compared to their previous characters, the new three are far easier to hit (AC now ranges from 15 to 17, and with no wizard to boost it) but dish out far more damage. The barbarian alone deals 2d4 + 7, and that's [B]without[/B] rage. I guess it's just the first time I'm dealing with players who aren't acting defensive. There's probably a whole different style of how to keep ahead of them, and I need to figure it out. Any advice on doing that? [/QUOTE]
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