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*Pathfinder & Starfinder
Challenging without killing
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<blockquote data-quote="Dragonwriter" data-source="post: 5640007" data-attributes="member: 54988"><p>Stronger/bigger monsters =/= challenge. If the monsters can hit the party, there's danger. If the monsters can get hit and killed by the party, there's a chance of success. That's the way it has been for a long time and continues to be.</p><p></p><p>If you want to challenge them, send a big group of weak enemies. Or give the enemies a good tactical position. At level 2, they party is vulnerable to group attacks, small spells like Grease or Entangle, or just simple terrain. Enemy archers/javelin-throwers on top of a steep ridge, for example, have the potential to be quite challenging, particularly if there is a group of heavily-armored guards protecting them.</p><p></p><p>And challenges don't have to be combat-related. Maybe they have to deliver something to some place within a certain amount of time and there are things slowing them down. Or there's some vague threat to one or more of them and they have to figure out what's happening and causing it. Illusions can work wonders for that sort of thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Of course, some of these answers may not work for you and your group. Just don't be afraid to test things out. You could even copy the character sheets and try running a test combat on your own, if you want to take that extra step. It could help give you some extra insight on the way the encounter may flow.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5640007, member: 54988"] Stronger/bigger monsters =/= challenge. If the monsters can hit the party, there's danger. If the monsters can get hit and killed by the party, there's a chance of success. That's the way it has been for a long time and continues to be. If you want to challenge them, send a big group of weak enemies. Or give the enemies a good tactical position. At level 2, they party is vulnerable to group attacks, small spells like Grease or Entangle, or just simple terrain. Enemy archers/javelin-throwers on top of a steep ridge, for example, have the potential to be quite challenging, particularly if there is a group of heavily-armored guards protecting them. And challenges don't have to be combat-related. Maybe they have to deliver something to some place within a certain amount of time and there are things slowing them down. Or there's some vague threat to one or more of them and they have to figure out what's happening and causing it. Illusions can work wonders for that sort of thing. ;) Of course, some of these answers may not work for you and your group. Just don't be afraid to test things out. You could even copy the character sheets and try running a test combat on your own, if you want to take that extra step. It could help give you some extra insight on the way the encounter may flow. [/QUOTE]
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