Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Challenging yourself in combat (as a DM)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 1928841" data-attributes="member: 198"><p>There are regularly threads on this board about ways in which one can challenge the PCs during combat encounters, and after reading the last couple of them, I was wondering how often people also aim for the opposite, namely challenging yourself as a DM during combat. </p><p></p><p>As a player, my favorite type of combat is a challenging - or well-nigh impossible - encounter which my PC and the others manage to defeat through intelligent tactics and creative use of resources rather than because they clearly outclass the opposition. And I like to do the same, or a close approximation thereof, with my NPCs when DMing. I’ll often create combat encounters which the PCs should technically be able to defeat handily, and then try to use creative tactics to make sure that the encounter works out to be truly challenging. I find that this approach make combat as exciting for me as a DM as are my favorite combats as a player, since I know that unless I can play my NPCs really intelligently, it will be a boring walkover of a combat. Plus, since I’m generally a better tactician than my players and roll all my dice in the open, it allows me to really take the gloves off and do my best to take them down (as the NPCs - in character - are trying to do), without having to worry about a TPK or something like that.</p><p></p><p>For example, a couple sessions ago in my Eberron campaign, the party of six 6th lvl PCs (36 pt-buy abilities, higher than normal wealth & magic, a slightly modified action pt system which benefits the PCs more than the regular one) was due to be jumped by an assassin and mercenary bodyguard. The pair would beat the PCs down but not kill them (campaign reasons) and I hoped they would be recurring villains. My original plan was to make the NPCs 9th lvl and 7th lvl, to ensure that they would be able to provide a very solid challenge and escape. But then I figured that would be too boring and easy, and dropped them to 7th and 6th, i.e. an EL 8.5 encounter (which the PCs should technically be able to handle quite easily). And I had a whole lot more fun handing the PCs their collective asses, leaving three unconscious, all badly wounded, and the only reason that they didn’t have multiple deaths if not a TPK being that the NPCs needed to get information and make a point, and a PC made a very opportune offer to parley when things were going badly. I enjoyed the combat, had the players on the edges of their seats throughout, and now have the PCs simultaneously scared of and really pissed at these NPCs (and seeking revenge), as I’d wanted. I doubt it would have been all of the above if I hadn’t made it harder on myself as a DM.</p><p></p><p>So, after all that rambling, I’m wondering if other people do this. Do you make it harder on yourself and the NPCs, and as a result, find the eventual combats more interesting/exciting? Or am I just nuts? Not that the two are mutually exclusive, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="shilsen, post: 1928841, member: 198"] There are regularly threads on this board about ways in which one can challenge the PCs during combat encounters, and after reading the last couple of them, I was wondering how often people also aim for the opposite, namely challenging yourself as a DM during combat. As a player, my favorite type of combat is a challenging - or well-nigh impossible - encounter which my PC and the others manage to defeat through intelligent tactics and creative use of resources rather than because they clearly outclass the opposition. And I like to do the same, or a close approximation thereof, with my NPCs when DMing. I’ll often create combat encounters which the PCs should technically be able to defeat handily, and then try to use creative tactics to make sure that the encounter works out to be truly challenging. I find that this approach make combat as exciting for me as a DM as are my favorite combats as a player, since I know that unless I can play my NPCs really intelligently, it will be a boring walkover of a combat. Plus, since I’m generally a better tactician than my players and roll all my dice in the open, it allows me to really take the gloves off and do my best to take them down (as the NPCs - in character - are trying to do), without having to worry about a TPK or something like that. For example, a couple sessions ago in my Eberron campaign, the party of six 6th lvl PCs (36 pt-buy abilities, higher than normal wealth & magic, a slightly modified action pt system which benefits the PCs more than the regular one) was due to be jumped by an assassin and mercenary bodyguard. The pair would beat the PCs down but not kill them (campaign reasons) and I hoped they would be recurring villains. My original plan was to make the NPCs 9th lvl and 7th lvl, to ensure that they would be able to provide a very solid challenge and escape. But then I figured that would be too boring and easy, and dropped them to 7th and 6th, i.e. an EL 8.5 encounter (which the PCs should technically be able to handle quite easily). And I had a whole lot more fun handing the PCs their collective asses, leaving three unconscious, all badly wounded, and the only reason that they didn’t have multiple deaths if not a TPK being that the NPCs needed to get information and make a point, and a PC made a very opportune offer to parley when things were going badly. I enjoyed the combat, had the players on the edges of their seats throughout, and now have the PCs simultaneously scared of and really pissed at these NPCs (and seeking revenge), as I’d wanted. I doubt it would have been all of the above if I hadn’t made it harder on myself as a DM. So, after all that rambling, I’m wondering if other people do this. Do you make it harder on yourself and the NPCs, and as a result, find the eventual combats more interesting/exciting? Or am I just nuts? Not that the two are mutually exclusive, of course ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenging yourself in combat (as a DM)
Top