Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Challenging yourself in combat (as a DM)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 1928885" data-attributes="member: 198"><p>A simple thing I focus on, which my players/PCs often fail to do, is controlling positions on the battlefield. If you can prevent enemies from combining their forces while you are able to do so, half the battle is won. If the NPCs include spellcasters, they often use spells which affect the PCs' mobility and vision rather than going directly after their hit points. If there are few or no spellcasters, I often use trip attacks and readied actions to mess up the PCs' movement. Grappling works well if there are more NPCs than PCs, or if one has a PC cut off from the others for a round. If there are more PCs than NPCs, the latter should keep moving (even if just a 5 ft step) to make sure that some PCs are giving them cover from others.</p><p></p><p>In the combat I mentioned in my first post, the battle took place in the inn the PCs were staying at. The two NPCs were a 7th lvl cleric (trickery and and a hobgoblin fighter (first spiked chain-wielder I ever used). The cleric started off by casting <em>doomtide</em> (from CD) - which creates an area of darkness which can also daze those who step into it - in such a manner as to divide the hallway the PCs were in and force them to either split up or risk stepping into the doomtide. Then he focused on incapacitating those who got to the NPC pair first (using the <em>command</em> spell to get someone to urinate really messes him up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). The fighter stuck by his side and used the chain's reach to keep tripping and disarming enemies who threatened his boss. Once some of the PCs did get close and do some damage, the cleric used a <em>confusion</em> spell to seriously hamper their co-ordination.</p></blockquote><p></p>
[QUOTE="shilsen, post: 1928885, member: 198"] A simple thing I focus on, which my players/PCs often fail to do, is controlling positions on the battlefield. If you can prevent enemies from combining their forces while you are able to do so, half the battle is won. If the NPCs include spellcasters, they often use spells which affect the PCs' mobility and vision rather than going directly after their hit points. If there are few or no spellcasters, I often use trip attacks and readied actions to mess up the PCs' movement. Grappling works well if there are more NPCs than PCs, or if one has a PC cut off from the others for a round. If there are more PCs than NPCs, the latter should keep moving (even if just a 5 ft step) to make sure that some PCs are giving them cover from others. In the combat I mentioned in my first post, the battle took place in the inn the PCs were staying at. The two NPCs were a 7th lvl cleric (trickery and and a hobgoblin fighter (first spiked chain-wielder I ever used). The cleric started off by casting [I]doomtide[/I] (from CD) - which creates an area of darkness which can also daze those who step into it - in such a manner as to divide the hallway the PCs were in and force them to either split up or risk stepping into the doomtide. Then he focused on incapacitating those who got to the NPC pair first (using the [I]command[/I] spell to get someone to urinate really messes him up :D). The fighter stuck by his side and used the chain's reach to keep tripping and disarming enemies who threatened his boss. Once some of the PCs did get close and do some damage, the cleric used a [I]confusion[/I] spell to seriously hamper their co-ordination. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenging yourself in combat (as a DM)
Top