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General Tabletop Discussion
*TTRPGs General
Challenging yourself in combat (as a DM)
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<blockquote data-quote="RangerWickett" data-source="post: 1929153" data-attributes="member: 63"><p>A good fight has:</p><p></p><p>1. An interesting opponent.</p><p>2. A reason for fighting (preferably beyond 'survival').</p><p>3. An interesting location.</p><p></p><p>'Interesting' can mean visually cool, or maybe interesting to roleplay with, or it can also mean interesting tactically. Villains who can only be hurt by some type of substance, or who use hit and run tactics or swarm tactics, are interesting. Locations with lots of cover tend to be <em>very</em> interesting, because they provide for natural ebb and flow to combat. If you're hiding behind good cover, you force your opponent to take a risk in order to rush you.</p><p></p><p>If you ever played D&D minis, then played Star Wars minis, the Star Wars game is much more interesting because you can hide behind low cover, instead of just running up and wailing on each other.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1929153, member: 63"] A good fight has: 1. An interesting opponent. 2. A reason for fighting (preferably beyond 'survival'). 3. An interesting location. 'Interesting' can mean visually cool, or maybe interesting to roleplay with, or it can also mean interesting tactically. Villains who can only be hurt by some type of substance, or who use hit and run tactics or swarm tactics, are interesting. Locations with lots of cover tend to be [i]very[/i] interesting, because they provide for natural ebb and flow to combat. If you're hiding behind good cover, you force your opponent to take a risk in order to rush you. If you ever played D&D minis, then played Star Wars minis, the Star Wars game is much more interesting because you can hide behind low cover, instead of just running up and wailing on each other. [/QUOTE]
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Challenging yourself in combat (as a DM)
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