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General Tabletop Discussion
*Pathfinder & Starfinder
Chameleon and Sublime Chord like class
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<blockquote data-quote="Binho" data-source="post: 5887346" data-attributes="member: 6674967"><p>Thanks for the answers.</p><p></p><p></p><p>The Factotum really suits the chameleon flavor! I never played one, but it worth a try.</p><p></p><p>I made a research and came across to this two builds:</p><p></p><p></p><p>factotum 4, cloistered cleric 1, chameleon 8, nar demonbinder 7 (PrC of Unapprochable East pag. 25) - cast 8th spells at lv 20, CL23</p><p></p><p>and</p><p></p><p>factotum 4, bard 1, chameleon 7, sublime chord 8 - cast 8th spells at lv19, CL 22.</p><p></p><p></p><p>My DM do not roll the abilities. He houserules that the sum of the abilities must be 84, so it would be ok to go for Str 10, Dex 10, Con 10, Int 18, Wis 18 and Cha 18. What do you guys think of this builds? would you allow it? which one is best?</p><p></p><p>I need at least Cha 18 to cast spells from higher levels. Additionally, I need Wis 16 and Int 16. I would like to have some more points in Dex and Con, but no one is perfect.</p><p></p><p></p><p></p><p>Thanks for the handbook. As for the little tricks, i believe the builds I posted would be a fair substitute. These builds are already powerful without questionable matters, so I think i won't use them.</p><p></p><p></p><p></p><p>Ur priest are out, because evil characters are forbidden. On the other hand, the geomancer is a prestige class that I don't know well, I'll give a look.</p><p></p><p></p><p>For some reason, I can't XP you RUMBLETiGER and Sekhmet...</p></blockquote><p></p>
[QUOTE="Binho, post: 5887346, member: 6674967"] Thanks for the answers. The Factotum really suits the chameleon flavor! I never played one, but it worth a try. I made a research and came across to this two builds: factotum 4, cloistered cleric 1, chameleon 8, nar demonbinder 7 (PrC of Unapprochable East pag. 25) - cast 8th spells at lv 20, CL23 and factotum 4, bard 1, chameleon 7, sublime chord 8 - cast 8th spells at lv19, CL 22. My DM do not roll the abilities. He houserules that the sum of the abilities must be 84, so it would be ok to go for Str 10, Dex 10, Con 10, Int 18, Wis 18 and Cha 18. What do you guys think of this builds? would you allow it? which one is best? I need at least Cha 18 to cast spells from higher levels. Additionally, I need Wis 16 and Int 16. I would like to have some more points in Dex and Con, but no one is perfect. Thanks for the handbook. As for the little tricks, i believe the builds I posted would be a fair substitute. These builds are already powerful without questionable matters, so I think i won't use them. Ur priest are out, because evil characters are forbidden. On the other hand, the geomancer is a prestige class that I don't know well, I'll give a look. For some reason, I can't XP you RUMBLETiGER and Sekhmet... [/QUOTE]
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Chameleon and Sublime Chord like class
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