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Chameleon: anyone played it?
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<blockquote data-quote="SelcSilverhand" data-source="post: 2704858" data-attributes="member: 30016"><p>One of my friends tried to talk me into allowing this PrC but I said no for the same reasons. I didn't like the concept one bit. The following situation was playing through my head when he was pitching the PrC to me: Chameleon Cleric: "Hi Pelor! You probably don't remember me, it's Dave. You know, one of your divine agent fellas. So... I'm just going to borrow some divine power to raise the dead, you don't mind right? Well I'll just be on my way then..." </p><p></p><p>If you really want to play it here are some things that you can tell your DM to try to convince him that it would have enough penalties to balance being able to play as any class. </p><p></p><p>1. Armor: Melee or divine focus will let you wear that full plate armor, but you'll need to carry it around somehow when in stealth or arcane form. Even though most druids lose all their abilities while wearing metal armor, your wild focus doesn't have that little cavaet so technically you could cast like a druid in full plate. </p><p></p><p>2. Ability scores: A lot of class features rely heavily on ability scores. If you want to be combat focused you'll need high strength, arcane and divine have minimum scores necessary to even cast spells, and you'll need a good dex and int for all those stealthy rogue skills. This isn't so bad because of the ability increases that you get at later levels. </p><p></p><p>3. Divine spells: The divine focus says that you can only prepare divine spells at sunrise, so if in the middle of the day you need a healer and change your class at that point you'll still have to wait till morning to cast anything.</p><p></p><p>4. Spellbook: Unless you have a wizard in the party who's willing to share all his hard earned arcane secrets, you'll be making your own spellbook. The way I read it is that you can cast any arcane spell from any arcane spell list, you still need to prepare it from a spellbook. That means copying a scroll or spells from someone elses spellbook first just to get access to that spell. </p><p></p><p></p><p>Stock up on wands and scrolls since you can use any of these items as long as they are on your class spell list, and you have access to All spell lists just by shifting your focus...</p><p></p><p>I personally still hate the class, but I can certainly see why someone would want to play it.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 2704858, member: 30016"] One of my friends tried to talk me into allowing this PrC but I said no for the same reasons. I didn't like the concept one bit. The following situation was playing through my head when he was pitching the PrC to me: Chameleon Cleric: "Hi Pelor! You probably don't remember me, it's Dave. You know, one of your divine agent fellas. So... I'm just going to borrow some divine power to raise the dead, you don't mind right? Well I'll just be on my way then..." If you really want to play it here are some things that you can tell your DM to try to convince him that it would have enough penalties to balance being able to play as any class. 1. Armor: Melee or divine focus will let you wear that full plate armor, but you'll need to carry it around somehow when in stealth or arcane form. Even though most druids lose all their abilities while wearing metal armor, your wild focus doesn't have that little cavaet so technically you could cast like a druid in full plate. 2. Ability scores: A lot of class features rely heavily on ability scores. If you want to be combat focused you'll need high strength, arcane and divine have minimum scores necessary to even cast spells, and you'll need a good dex and int for all those stealthy rogue skills. This isn't so bad because of the ability increases that you get at later levels. 3. Divine spells: The divine focus says that you can only prepare divine spells at sunrise, so if in the middle of the day you need a healer and change your class at that point you'll still have to wait till morning to cast anything. 4. Spellbook: Unless you have a wizard in the party who's willing to share all his hard earned arcane secrets, you'll be making your own spellbook. The way I read it is that you can cast any arcane spell from any arcane spell list, you still need to prepare it from a spellbook. That means copying a scroll or spells from someone elses spellbook first just to get access to that spell. Stock up on wands and scrolls since you can use any of these items as long as they are on your class spell list, and you have access to All spell lists just by shifting your focus... I personally still hate the class, but I can certainly see why someone would want to play it. [/QUOTE]
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Chameleon: anyone played it?
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