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<blockquote data-quote="Zene" data-source="post: 7072817" data-attributes="member: 6863496"><p>The hex would only be first round's bonus action, and at one per day would probably only be on boss fights. I believe once you're at 3+ attacks per round (so after level 11) it comes out ahead of attacking without it by like the second round of combat; but I probably need to rerun the numbers on that figuring in the half-orc's bonus damage die and the champion's crit range. But yeah regardless, it'd be a very low priority on the feat list. Might even make more sense to try to get a ring of spell storing instead if I really want to have the hex.</p><p></p><p>~~Edit: Started running the numbers on hex, and realized that it's adding 3.5 average damage per hit, 7 average damage per crit. Which isn't nothing, but it is only about 15-17% extra damage in this build... and could only be done once a day, requires sacrificing a bit of damage the first round, introduces resource management, and means giving up some other feat/ASI. So IMO you're right, it's not really worth it.~~</p><p></p><p>Regarding the strength ASIs: I have access to a belt of hill giant strength that I intend to trade to her as soon as she gets a rare magic item; opening up more feat slots. (I probably should have mentioned that in the original post)</p></blockquote><p></p>
[QUOTE="Zene, post: 7072817, member: 6863496"] The hex would only be first round's bonus action, and at one per day would probably only be on boss fights. I believe once you're at 3+ attacks per round (so after level 11) it comes out ahead of attacking without it by like the second round of combat; but I probably need to rerun the numbers on that figuring in the half-orc's bonus damage die and the champion's crit range. But yeah regardless, it'd be a very low priority on the feat list. Might even make more sense to try to get a ring of spell storing instead if I really want to have the hex. ~~Edit: Started running the numbers on hex, and realized that it's adding 3.5 average damage per hit, 7 average damage per crit. Which isn't nothing, but it is only about 15-17% extra damage in this build... and could only be done once a day, requires sacrificing a bit of damage the first round, introduces resource management, and means giving up some other feat/ASI. So IMO you're right, it's not really worth it.~~ Regarding the strength ASIs: I have access to a belt of hill giant strength that I intend to trade to her as soon as she gets a rare magic item; opening up more feat slots. (I probably should have mentioned that in the original post) [/QUOTE]
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