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"Champion" equivalent Magic User?
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<blockquote data-quote="hastur_nz" data-source="post: 7154335" data-attributes="member: 40592"><p>Warlock chooses a new spell every level, same as Sorcerer, in fact arguably it's at least as complex as the sorcerer.</p><p></p><p>IMO, D&D has never had, and never will have, a magic-using equivalent of "simple fighter". The nature of D&D magic is such that it starts off somewhat simple, but the complexity grows as you level up. It's not a bug, it's a feature.</p><p></p><p>If you want a simple hack, just do what I did with my young daughter when she wanted to play D&D with me one day... Let the magic system be "tell me what you want to do", then as DM you work out what happens. Seriously, no rules, just let them cast whatever "spells" they can dream up, and you can work out the effects, limitations etc, as you go along. Obviously, you have appropriate hit rolls, saves, damage, etc, but there's no defined list of what you can and can't do; it's pure imagination.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7154335, member: 40592"] Warlock chooses a new spell every level, same as Sorcerer, in fact arguably it's at least as complex as the sorcerer. IMO, D&D has never had, and never will have, a magic-using equivalent of "simple fighter". The nature of D&D magic is such that it starts off somewhat simple, but the complexity grows as you level up. It's not a bug, it's a feature. If you want a simple hack, just do what I did with my young daughter when she wanted to play D&D with me one day... Let the magic system be "tell me what you want to do", then as DM you work out what happens. Seriously, no rules, just let them cast whatever "spells" they can dream up, and you can work out the effects, limitations etc, as you go along. Obviously, you have appropriate hit rolls, saves, damage, etc, but there's no defined list of what you can and can't do; it's pure imagination. [/QUOTE]
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"Champion" equivalent Magic User?
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