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Champion Fighter level 11 only one shot with crossbow?
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<blockquote data-quote="redrick" data-source="post: 6607264" data-attributes="member: 6777696"><p>Yeah, we don't try to get too hung up on verisimilitude.</p><p></p><p>Also, to go into more detail on the particular in-game events, there were actually 4 separate combat encounters, only the last of which involved reinforcements. The PCs defeated the guards at the gates, but not before one was able to alert the defenders inside of intruders. They then formulated a plan to storm the castle proper (involving a fly spell and climbing the walls), and fought another battle with defenders as they tried to get over the walls and into the courtyard. The last few defenders fled into an inner building, where the rest of the inhabitants were holed up. PCs spent some time investigating the courtyard, before formulating a plan to storm the inner "keep" (not really a keep). This was a drawn out combat into itself, as it involved setting the roof on fire and trying to smoke everybody out, then fighting or subduing those who fled the burning building. (Combat + 10 minutes non-combat + combat + 10 minutes non-combat + combat + reinforcements) In reality, the reinforcements returned to the castle sometime during the lead-up to storming the inner keep. They discovered the sentries slain and the door barred, and as they contemplated their options, saw smoke start to rise from the roof of the keep. At which point they started scrambling over the walls, lowering ropes, and taking positions on the towers of the gatehouse. Still probably doesn't map perfectly to the number of seconds expended, but I'm an editor and generally work within the concept of movie-time-logic.</p><p></p><p>B/X D&D has a nice rule — no matter how many rounds are spent in combat, a combat is seen as taking a full turn, or 10 minutes. 5e encourages more time gradation than the 10-second round and 10-minute turn of B/X, but there is also a sense of fluidity between the 6-second round (roughly limiting the amount that can be accomplished by a combatant before other combatants have the opportunity to respond in turn), and the greater flow of time in the world around. So, while only 3 combat rounds passed between throwing the torch onto the roof of the building and the first people charging out through a window, it's understood that it took more than 18 seconds for things to really heat up in there.</p></blockquote><p></p>
[QUOTE="redrick, post: 6607264, member: 6777696"] Yeah, we don't try to get too hung up on verisimilitude. Also, to go into more detail on the particular in-game events, there were actually 4 separate combat encounters, only the last of which involved reinforcements. The PCs defeated the guards at the gates, but not before one was able to alert the defenders inside of intruders. They then formulated a plan to storm the castle proper (involving a fly spell and climbing the walls), and fought another battle with defenders as they tried to get over the walls and into the courtyard. The last few defenders fled into an inner building, where the rest of the inhabitants were holed up. PCs spent some time investigating the courtyard, before formulating a plan to storm the inner "keep" (not really a keep). This was a drawn out combat into itself, as it involved setting the roof on fire and trying to smoke everybody out, then fighting or subduing those who fled the burning building. (Combat + 10 minutes non-combat + combat + 10 minutes non-combat + combat + reinforcements) In reality, the reinforcements returned to the castle sometime during the lead-up to storming the inner keep. They discovered the sentries slain and the door barred, and as they contemplated their options, saw smoke start to rise from the roof of the keep. At which point they started scrambling over the walls, lowering ropes, and taking positions on the towers of the gatehouse. Still probably doesn't map perfectly to the number of seconds expended, but I'm an editor and generally work within the concept of movie-time-logic. B/X D&D has a nice rule — no matter how many rounds are spent in combat, a combat is seen as taking a full turn, or 10 minutes. 5e encourages more time gradation than the 10-second round and 10-minute turn of B/X, but there is also a sense of fluidity between the 6-second round (roughly limiting the amount that can be accomplished by a combatant before other combatants have the opportunity to respond in turn), and the greater flow of time in the world around. So, while only 3 combat rounds passed between throwing the torch onto the roof of the building and the first people charging out through a window, it's understood that it took more than 18 seconds for things to really heat up in there. [/QUOTE]
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Champion Fighter level 11 only one shot with crossbow?
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