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General Tabletop Discussion
*Pathfinder & Starfinder
Champion (new Cleric), Let me know what you think
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<blockquote data-quote="Phlebas" data-source="post: 3205157" data-attributes="member: 23810"><p>Maybe i should have double checked domain powers first before leaping in, but i still think that growing the character as you level up 'feels' better, and increasing the uses per day gradually doesn't seem to unbalance it. Since most of the domain abilities are not level dependent (+1 caster level seems to crop up a lot...) its only strength (+ protection and travel) where you get this effect. In a campaign you'd probably want to specify which domains belonged to which faiths to keep the correct flavour - or the god of art and poetry would suddenly develop strength domain if the PC was feeling aggressive.......</p><p></p><p>Since the 'faith points' per day is based on Cha, and Spells are based on Wis, then you have two mental stats you have to keep high, which means you're relatively weaker on the physical and skill side so I'm not sure you'd necessarily max out on these stats (though you'd certainly invest in items that stat boost)</p><p></p><p>My comment above was that i'd be tempted to scrap the cleric base class and force priests to choose between this and the cloistered cleric - if they multi-class you probably need a rule that you cannot choose different domains, and i'd change cloistered / base cleric to utilise faith points as well (maybe a rule that you add the levels for the purpose of when you get bonus faith points?) Other than that you'd have two different spell lists (like a multi wizard / Sorcerer) so i'm not convinced it would be a particularly inviting build.</p><p></p><p>Feats that give additional domains might have to be looked at seriously though - I can see that being a potential problem if abused</p><p></p><p>I'm assuming simple weapon proficiency (like the cleric) so the only disadvantage i see with this class is that you only get one misc spell per level so unless you have the healing domain that limits the healing available to the party - not necessarily a bad thing, but something to bear in mind</p><p></p><p>This is the best / simplest alternative cleric i've seen for some time, I'm now going to play around with some of the faiths IMC to see what they look like so thanks for the idea!</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3205157, member: 23810"] Maybe i should have double checked domain powers first before leaping in, but i still think that growing the character as you level up 'feels' better, and increasing the uses per day gradually doesn't seem to unbalance it. Since most of the domain abilities are not level dependent (+1 caster level seems to crop up a lot...) its only strength (+ protection and travel) where you get this effect. In a campaign you'd probably want to specify which domains belonged to which faiths to keep the correct flavour - or the god of art and poetry would suddenly develop strength domain if the PC was feeling aggressive....... Since the 'faith points' per day is based on Cha, and Spells are based on Wis, then you have two mental stats you have to keep high, which means you're relatively weaker on the physical and skill side so I'm not sure you'd necessarily max out on these stats (though you'd certainly invest in items that stat boost) My comment above was that i'd be tempted to scrap the cleric base class and force priests to choose between this and the cloistered cleric - if they multi-class you probably need a rule that you cannot choose different domains, and i'd change cloistered / base cleric to utilise faith points as well (maybe a rule that you add the levels for the purpose of when you get bonus faith points?) Other than that you'd have two different spell lists (like a multi wizard / Sorcerer) so i'm not convinced it would be a particularly inviting build. Feats that give additional domains might have to be looked at seriously though - I can see that being a potential problem if abused I'm assuming simple weapon proficiency (like the cleric) so the only disadvantage i see with this class is that you only get one misc spell per level so unless you have the healing domain that limits the healing available to the party - not necessarily a bad thing, but something to bear in mind This is the best / simplest alternative cleric i've seen for some time, I'm now going to play around with some of the faiths IMC to see what they look like so thanks for the idea! [/QUOTE]
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