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General Tabletop Discussion
*Pathfinder & Starfinder
Champion (new Cleric), Let me know what you think
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<blockquote data-quote="Arkhandus" data-source="post: 3207120" data-attributes="member: 13966"><p>I would suggest changing the Death domain's granted power to Rebuke/Command Undead, and changing the Sun domain's granted power to Turn/Destroy Undead. I believe it would be the best approach domain-wise for turning/rebuking, and thematically. Otherwise, I think champions would NEED to take both Evil and Death, or Good and Sun, for example, in order to get much use out of the Death or Sun domains (since normally some Death domain spells, and the Sun domain granted power, are kinda dependant on turning or rebuking undead).</p><p></p><p>Also, you need to mention weapon proficiencies; it seems the class gets none. I don't think you changed the armor/shield proficiencies, yet you listed them, so it's odd that the weapon proficiencies were left out of the class description.</p><p></p><p>Like others, I would suggest having the class start with only 2 or 3 domains, then gaining another at, for instance, 8th-level, then one more at 16th-level. Of course, some deities only have 3 domains normally, so you may have to add a domain or two for certain deities' domain selection.</p><p></p><p>Also, a question: do the Faith Points have to be used for the elemental domains' turning/rebuking ability, or are they separate due to their own wording, of each having 3 + Cha mod uses per day, rather than being only useable 1/day?</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3207120, member: 13966"] I would suggest changing the Death domain's granted power to Rebuke/Command Undead, and changing the Sun domain's granted power to Turn/Destroy Undead. I believe it would be the best approach domain-wise for turning/rebuking, and thematically. Otherwise, I think champions would NEED to take both Evil and Death, or Good and Sun, for example, in order to get much use out of the Death or Sun domains (since normally some Death domain spells, and the Sun domain granted power, are kinda dependant on turning or rebuking undead). Also, you need to mention weapon proficiencies; it seems the class gets none. I don't think you changed the armor/shield proficiencies, yet you listed them, so it's odd that the weapon proficiencies were left out of the class description. Like others, I would suggest having the class start with only 2 or 3 domains, then gaining another at, for instance, 8th-level, then one more at 16th-level. Of course, some deities only have 3 domains normally, so you may have to add a domain or two for certain deities' domain selection. Also, a question: do the Faith Points have to be used for the elemental domains' turning/rebuking ability, or are they separate due to their own wording, of each having 3 + Cha mod uses per day, rather than being only useable 1/day? [/QUOTE]
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Champion (new Cleric), Let me know what you think
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