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Champion of Wuha
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<blockquote data-quote="las" data-source="post: 336684" data-attributes="member: 889"><p>Champion of Wuha</p><p></p><p>The toughest, the fastest, and the best of Wuha’s military are Chapion’s of Wuha. They have defended and kept Wuha safe for over 10,000 years after the war of the undead. But there main purpose was not to kill and stop undead but to be the best Wuha can throw at those that seek to stop the peace that has come over Wuha.</p><p></p><p>Hit Die: d10</p><p></p><p>Requirements</p><p>To qualify to become a Champion of Wuha, a character must fulfill all the following criteria.</p><p></p><p>BAB: +6</p><p>Region: Wuha</p><p>Skills: Knowledge (history) 5 ranks, Knowledge (religion) 5 ranks, Iaijutsu Focus 5 ranks.</p><p>Feats: Lightning Reflexes, Great Fortitude, Iron Will, Weapon Focus (Katana), Quickdraw.</p><p></p><p>Class Skills</p><p>The Champion of Wuha’s Class skills (and the key ability for each skill) are Climb (Str), Iaijutsu Focus (Cha), Jump (Str), Knowledge (history) (Int), Knowledge (religion) (Int), Sense Motive (Wis), and Swim (Str).</p><p></p><p>Skills per level as fighter</p><p></p><p>BAB: As fighter</p><p>Good Saves: Fort</p><p></p><p>1st – Strike first</p><p>2nd— Superior Great Fortitude</p><p>3rd—Damage reduction 1/-</p><p>4th— Superior Iron Will</p><p>5th—Damage reduction 2/-</p><p>6th—Superior Lightning Reflexes</p><p>7th—Damage reduction 3/-</p><p>8th—Quick-Strike</p><p>9th—Damage reduction 4/-</p><p>10th— Don’t think strike</p><p></p><p>Strike First (Ex): A Champion of Wuha of at least 1st level adds his Intelligence modifier to his initiative checks.</p><p></p><p>Damage Reduction (Ex): Starting at 3rd level, the Champion of Wuha gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the champion suffers each time he is dealt damage. At 5th level, this damage reduction rises to 2. At 7th, it rises to 3. At 9th, it rises to 4. Damage reduction can reduce damage to 0 but not below 0.</p><p></p><p>Superior Great Fortitude: This ability provides an additional +2 bonus to Fortitude saves. It stacks with the Great Fortitude Feat.</p><p></p><p>Superior Iron Will: This ability provides an additional +2 bonus to Will saves. It stacks with the Iron Will Feat.</p><p></p><p>Superior Lightning Reflexes: This ability provides an additional +2 bonus to Reflex saves. It stacks with the Lightning Reflexes Feat.</p><p></p><p>Quick-Strike: The chapen of Wuha gets this feat for free even if he dose not meat the Prequesites.</p><p></p><p>Don’t think strike (Ex): Champion’s of Wuha add their Wisdom modifier, if positive, to their attack and damage rolls with the katana.</p><p></p><p>QUICK-STRIKE (General, Fighter)</p><p>You know how to initiate battle with astonishing speed.</p><p>Prerequisites: Improved Initiative, Quickdraw</p><p>Benefit: In the first round of combat your initiative is treated just as if you had rolled a 20. Roll normally the second round.</p><p></p><p>What do you think of this Prc. It seams to be mising some ting but as I know some will say most of its abilitys are to stronge.</p><p></p><p>This looks to be the first shark world Prc.</p></blockquote><p></p>
[QUOTE="las, post: 336684, member: 889"] Champion of Wuha The toughest, the fastest, and the best of Wuha’s military are Chapion’s of Wuha. They have defended and kept Wuha safe for over 10,000 years after the war of the undead. But there main purpose was not to kill and stop undead but to be the best Wuha can throw at those that seek to stop the peace that has come over Wuha. Hit Die: d10 Requirements To qualify to become a Champion of Wuha, a character must fulfill all the following criteria. BAB: +6 Region: Wuha Skills: Knowledge (history) 5 ranks, Knowledge (religion) 5 ranks, Iaijutsu Focus 5 ranks. Feats: Lightning Reflexes, Great Fortitude, Iron Will, Weapon Focus (Katana), Quickdraw. Class Skills The Champion of Wuha’s Class skills (and the key ability for each skill) are Climb (Str), Iaijutsu Focus (Cha), Jump (Str), Knowledge (history) (Int), Knowledge (religion) (Int), Sense Motive (Wis), and Swim (Str). Skills per level as fighter BAB: As fighter Good Saves: Fort 1st – Strike first 2nd— Superior Great Fortitude 3rd—Damage reduction 1/- 4th— Superior Iron Will 5th—Damage reduction 2/- 6th—Superior Lightning Reflexes 7th—Damage reduction 3/- 8th—Quick-Strike 9th—Damage reduction 4/- 10th— Don’t think strike Strike First (Ex): A Champion of Wuha of at least 1st level adds his Intelligence modifier to his initiative checks. Damage Reduction (Ex): Starting at 3rd level, the Champion of Wuha gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the champion suffers each time he is dealt damage. At 5th level, this damage reduction rises to 2. At 7th, it rises to 3. At 9th, it rises to 4. Damage reduction can reduce damage to 0 but not below 0. Superior Great Fortitude: This ability provides an additional +2 bonus to Fortitude saves. It stacks with the Great Fortitude Feat. Superior Iron Will: This ability provides an additional +2 bonus to Will saves. It stacks with the Iron Will Feat. Superior Lightning Reflexes: This ability provides an additional +2 bonus to Reflex saves. It stacks with the Lightning Reflexes Feat. Quick-Strike: The chapen of Wuha gets this feat for free even if he dose not meat the Prequesites. Don’t think strike (Ex): Champion’s of Wuha add their Wisdom modifier, if positive, to their attack and damage rolls with the katana. QUICK-STRIKE (General, Fighter) You know how to initiate battle with astonishing speed. Prerequisites: Improved Initiative, Quickdraw Benefit: In the first round of combat your initiative is treated just as if you had rolled a 20. Roll normally the second round. What do you think of this Prc. It seams to be mising some ting but as I know some will say most of its abilitys are to stronge. This looks to be the first shark world Prc. [/QUOTE]
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