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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="frandelgearslip" data-source="post: 2011060" data-attributes="member: 19631"><p>This product comes in at $21.95 for 120 pages. The text tensity is the same as most arthaus products consisting of decent text spacing set off with quite a bit white spaces at the end of every chapter.</p><p></p><p>ch 1 prestige classes: The prestige classes are all of the 5 level variety, which is usually a bad sign in d20 products. In general the prestige classes are okay descriptive wise but almost all of them are fairly weak and of limited use. There mostly for evil characters so dms can find some use for them and they would make interesting villians as long as they were not supposed to be combat oriented. Furthermore two of them, the manipulator, and the mesmerist are very similar ability wise. In one case with the master of curses the descriptive text mentions a power that the master of curses does not actually have. In general there are many better sources of prestige classes out there. The feats in this chapter have the opposite problem in that they are overpowered. For example the energy drain feat allows a cleric to drain levels by using one of their turn/rebuke attempts for the day. Other feats allow similar powerful abilities available for the use of a turn/rebuke attempt. Another feat is called tantric ability and I assume most people can guess what the feat relates to. The worst of the feats is the deathly pallor feat which is actually identical to a feat in the main campaign setting book, just with a different name and slightly different drawbacks.</p><p></p><p>ch2 organizations: Details various organizations of varying degress of evil in the campaign setting. The best of these is an update of the carnival which was first detailed in second edition. The other groups are new and for the most part interesting. There is the freemen of falkovnia a rebel group operating in that small country. There is the sans merci a group of torturers. In the end the organizations are okay, but again there are many better resources for orgazinations out there.</p><p></p><p>ch3 npcs: The npcs described in this chapter are okay, but a lot of the stats are incorrect. For example the vampire jander sunstar has about half the feats that he should have and the alignment listed for him in no way matches with the description of him that is written down. Not to sound like a broken record, but there are better sources of npcs out there.</p><p></p><p>ch4 campaigns: Various adventure ideas for characters operating in the grey areas of ravenloft. </p><p></p><p>I have saved the last part of the review for the worst part of the product mainly the campaign idea of the order of ebon gargoyles. This consists of a piece from each section, the nightlord prestige class, the order of ebon gargoyles oragnization, the npc sherrif von zarovich, and the cold war campaign outline. Invariably each of these is the worst parts of there respective sections and show little knowledge of the actual ravenloft campaign setting. They build around this idea of a not-so secret police force in the country of barovia, but the order is very high magic and does not match the low magic of barovia. In fact the order so does not match the country that it comes from that one can not use it unless one is willing to ignore what is written about barovia everywhere else. Not only does it not fit the setting but it is poorly done regardless.</p><p></p><p>In the end the order of ebon gargoyles is awful while the rest of the book is merely lackluster. There are better products out there.</p></blockquote><p></p>
[QUOTE="frandelgearslip, post: 2011060, member: 19631"] This product comes in at $21.95 for 120 pages. The text tensity is the same as most arthaus products consisting of decent text spacing set off with quite a bit white spaces at the end of every chapter. ch 1 prestige classes: The prestige classes are all of the 5 level variety, which is usually a bad sign in d20 products. In general the prestige classes are okay descriptive wise but almost all of them are fairly weak and of limited use. There mostly for evil characters so dms can find some use for them and they would make interesting villians as long as they were not supposed to be combat oriented. Furthermore two of them, the manipulator, and the mesmerist are very similar ability wise. In one case with the master of curses the descriptive text mentions a power that the master of curses does not actually have. In general there are many better sources of prestige classes out there. The feats in this chapter have the opposite problem in that they are overpowered. For example the energy drain feat allows a cleric to drain levels by using one of their turn/rebuke attempts for the day. Other feats allow similar powerful abilities available for the use of a turn/rebuke attempt. Another feat is called tantric ability and I assume most people can guess what the feat relates to. The worst of the feats is the deathly pallor feat which is actually identical to a feat in the main campaign setting book, just with a different name and slightly different drawbacks. ch2 organizations: Details various organizations of varying degress of evil in the campaign setting. The best of these is an update of the carnival which was first detailed in second edition. The other groups are new and for the most part interesting. There is the freemen of falkovnia a rebel group operating in that small country. There is the sans merci a group of torturers. In the end the organizations are okay, but again there are many better resources for orgazinations out there. ch3 npcs: The npcs described in this chapter are okay, but a lot of the stats are incorrect. For example the vampire jander sunstar has about half the feats that he should have and the alignment listed for him in no way matches with the description of him that is written down. Not to sound like a broken record, but there are better sources of npcs out there. ch4 campaigns: Various adventure ideas for characters operating in the grey areas of ravenloft. I have saved the last part of the review for the worst part of the product mainly the campaign idea of the order of ebon gargoyles. This consists of a piece from each section, the nightlord prestige class, the order of ebon gargoyles oragnization, the npc sherrif von zarovich, and the cold war campaign outline. Invariably each of these is the worst parts of there respective sections and show little knowledge of the actual ravenloft campaign setting. They build around this idea of a not-so secret police force in the country of barovia, but the order is very high magic and does not match the low magic of barovia. In fact the order so does not match the country that it comes from that one can not use it unless one is willing to ignore what is written about barovia everywhere else. Not only does it not fit the setting but it is poorly done regardless. In the end the order of ebon gargoyles is awful while the rest of the book is merely lackluster. There are better products out there. [/QUOTE]
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