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<blockquote data-quote="ShinHakkaider" data-source="post: 3407264" data-attributes="member: 9213"><p>I get that. </p><p></p><p>But to say I can render the players unconscious with out an actual fight and simply reward them with Hero Points feels like cheating to me. Just like your opinion is yours this is my opinion on GM Fiat. </p><p></p><p>And as an experienced GM of over 20 years I used to pad hit points on occaison to prolong a fight, but now I just find it distasteful and it feels like I'm robbing my players of their victory on some level. I've also discovered that there are other ways to gain a tactical advantage over my D&D and HERO players withour making cheating in order to make a challange interesting. With M&M it seems (too me anyway) like whenever something doesnt go in the Hero's favor they gain a hero point and that doesnt quite work for me. </p><p></p><p>Anyway, for me, padding is a lot different than saying "youre all knocked out, oh here's a Hero point for your trouble"</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3407264, member: 9213"] I get that. But to say I can render the players unconscious with out an actual fight and simply reward them with Hero Points feels like cheating to me. Just like your opinion is yours this is my opinion on GM Fiat. And as an experienced GM of over 20 years I used to pad hit points on occaison to prolong a fight, but now I just find it distasteful and it feels like I'm robbing my players of their victory on some level. I've also discovered that there are other ways to gain a tactical advantage over my D&D and HERO players withour making cheating in order to make a challange interesting. With M&M it seems (too me anyway) like whenever something doesnt go in the Hero's favor they gain a hero point and that doesnt quite work for me. Anyway, for me, padding is a lot different than saying "youre all knocked out, oh here's a Hero point for your trouble" [/QUOTE]
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