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<blockquote data-quote="buzz" data-source="post: 3407477" data-attributes="member: 6777"><p>FWIW, you need to spend 20 points on STR to get 6" of leaping, i.e., the same amount of Running you get for free. You could have 16" of total Running for the same cost. And that 6" leap is a running jump; a standing jump is less. Having two bricks in our regular game, I haven't seen the need to do a whole lot of leaping.</p><p></p><p>Erekose, this is another good example of what you can expect if you get into HERO, i.e., math-filled debates to prove the system sucks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> M&M has its share of it, too, but not as much.</p><p></p><p></p><p>I sort of understand where you're coming from, but this hasn't been an issue in the HERO I've played. The core book and the supplements are also pretty clear on point guidelines for various types of campaigns. Yeah, I've had to call BS on some builds as a GM, but I've had to do that in D&D, too.</p><p></p><p>HERO works for me. I won't deny that it could probably use a bigger overhaul than it ever seems to get, nor that its complexity can be really daunting sometimes. Still, my group has lots of fun with it, and I enjoy the products Hero Games puts out.</p><p></p><p>If complexity, and not wanting to get into math debates, is really an issue, though, M&M is not going to save you much strife. As more supplements come out, it starts to suffer from complexity creep, just like HERO.</p><p></p><p>Honestly, if you want a simple supers game that does the genre exceptionally, you need to check out <a href="http://www.atomicsockmonkey.com/products/tj.asp" target="_blank">Truth & Justice</a> by Atomic Sock Monkey. It rocks on toast, and heck, it's won Ennies!</p></blockquote><p></p>
[QUOTE="buzz, post: 3407477, member: 6777"] FWIW, you need to spend 20 points on STR to get 6" of leaping, i.e., the same amount of Running you get for free. You could have 16" of total Running for the same cost. And that 6" leap is a running jump; a standing jump is less. Having two bricks in our regular game, I haven't seen the need to do a whole lot of leaping. Erekose, this is another good example of what you can expect if you get into HERO, i.e., math-filled debates to prove the system sucks. ;) M&M has its share of it, too, but not as much. I sort of understand where you're coming from, but this hasn't been an issue in the HERO I've played. The core book and the supplements are also pretty clear on point guidelines for various types of campaigns. Yeah, I've had to call BS on some builds as a GM, but I've had to do that in D&D, too. HERO works for me. I won't deny that it could probably use a bigger overhaul than it ever seems to get, nor that its complexity can be really daunting sometimes. Still, my group has lots of fun with it, and I enjoy the products Hero Games puts out. If complexity, and not wanting to get into math debates, is really an issue, though, M&M is not going to save you much strife. As more supplements come out, it starts to suffer from complexity creep, just like HERO. Honestly, if you want a simple supers game that does the genre exceptionally, you need to check out [url=http://www.atomicsockmonkey.com/products/tj.asp]Truth & Justice[/url] by Atomic Sock Monkey. It rocks on toast, and heck, it's won Ennies! [/QUOTE]
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