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<blockquote data-quote="BkMamba" data-source="post: 3408131" data-attributes="member: 50861"><p>I have never had any problem with this in M&M. Two weekends ago I ran three FLGS demos with the system using the Avengers against the Legion of Doom. All of the Avengers were the same PL they just had differenet point totals. The guy playing Hawkeye had just as much fun as the guy playing Thor. </p><p></p><p>One of the great things about M&M is that someone doing +5 Damage can still be effective in the game. The 10 Toughness villain still has a 45% chance of taking Damage from the Blast 5; everyone does not need to do +10 Damage to be considered effective. This allows characters to have a huge potential Damage Range in the game. This is in direct contrast to a game like HERO where someone with a 5d6 Energy Blast would be completely useless in a game where everyone else is doing 10d6+. </p><p></p><p></p><p>I personally never cared for "story" systems. As much as I love role-playing I feel that systems where you tell the GM what you want to do and then he assigns an arbitrary penalty roll eventually leads to player/GM conflict because the player and GM both have different predefined notions of what their limits should be. I think most players like to play heroic characters and do not want their Frodo getting beaten by a giant spider no matter what the GM says. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BkMamba, post: 3408131, member: 50861"] I have never had any problem with this in M&M. Two weekends ago I ran three FLGS demos with the system using the Avengers against the Legion of Doom. All of the Avengers were the same PL they just had differenet point totals. The guy playing Hawkeye had just as much fun as the guy playing Thor. One of the great things about M&M is that someone doing +5 Damage can still be effective in the game. The 10 Toughness villain still has a 45% chance of taking Damage from the Blast 5; everyone does not need to do +10 Damage to be considered effective. This allows characters to have a huge potential Damage Range in the game. This is in direct contrast to a game like HERO where someone with a 5d6 Energy Blast would be completely useless in a game where everyone else is doing 10d6+. I personally never cared for "story" systems. As much as I love role-playing I feel that systems where you tell the GM what you want to do and then he assigns an arbitrary penalty roll eventually leads to player/GM conflict because the player and GM both have different predefined notions of what their limits should be. I think most players like to play heroic characters and do not want their Frodo getting beaten by a giant spider no matter what the GM says. :) [/QUOTE]
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