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<blockquote data-quote="ShinHakkaider" data-source="post: 3408382" data-attributes="member: 9213"><p>I'm surprised that wasnt a bit of a problem for you because even in the comics there are plenty of cases where you have a mixed group of heroes (in terms of power levels and abilities) go up against a villain that only a few of the heroes can actually directly hurt. </p><p>The example that comes quickly to mind is FF#244 when Galactus shows up and the FF, Avengers and Dr. Strange are fighting him. There's a frame where Capt. America is hacking at Galacticus' leg with his shield and I'm saying to myself : "Even in his presently weakend state, there's no way that Cap is actually hurting galactus." In same book Spider-Man and Daredevil are sitting on a nearby roof when Daredevil says some thing close to: "Shouldnt we do something?" and Spider-Man is like "D00d, it's Galactus, I think we should let the FF and the Avengers handle it..." </p><p></p><p>Basically what I'm saying that in any game as GM it's up to you to make sure that the players have fun no matter what their powerlevel is. In the aforementioned M&M game that I ran I had a group of heroes built off of the same PL, same amount of points, but one of the players decided to build a detective / espionage type PC with a high level of concealment / invisibility. Now during the big superhero battles we realized that he could only safely operate on the fringes or he'd be KO'd pretty quickly. But then I made him aware of something going on with the Villains normal troops which he investigated and was actually able to thwart an attempt to blow up the hero's base by stealing the demolitions equipment and going invisible (I think he actually stole the thermal goggles that would have allowed the flunkies to detect him as well). </p><p></p><p>In short it's not the system in this case it's the job of the DM to accomodate characters of different power types for his/her games</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3408382, member: 9213"] I'm surprised that wasnt a bit of a problem for you because even in the comics there are plenty of cases where you have a mixed group of heroes (in terms of power levels and abilities) go up against a villain that only a few of the heroes can actually directly hurt. The example that comes quickly to mind is FF#244 when Galactus shows up and the FF, Avengers and Dr. Strange are fighting him. There's a frame where Capt. America is hacking at Galacticus' leg with his shield and I'm saying to myself : "Even in his presently weakend state, there's no way that Cap is actually hurting galactus." In same book Spider-Man and Daredevil are sitting on a nearby roof when Daredevil says some thing close to: "Shouldnt we do something?" and Spider-Man is like "D00d, it's Galactus, I think we should let the FF and the Avengers handle it..." Basically what I'm saying that in any game as GM it's up to you to make sure that the players have fun no matter what their powerlevel is. In the aforementioned M&M game that I ran I had a group of heroes built off of the same PL, same amount of points, but one of the players decided to build a detective / espionage type PC with a high level of concealment / invisibility. Now during the big superhero battles we realized that he could only safely operate on the fringes or he'd be KO'd pretty quickly. But then I made him aware of something going on with the Villains normal troops which he investigated and was actually able to thwart an attempt to blow up the hero's base by stealing the demolitions equipment and going invisible (I think he actually stole the thermal goggles that would have allowed the flunkies to detect him as well). In short it's not the system in this case it's the job of the DM to accomodate characters of different power types for his/her games [/QUOTE]
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