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<blockquote data-quote="GreatLemur" data-source="post: 3408611" data-attributes="member: 28553"><p>Posting in support of Mutants & Masterminds, here. I was a die-hard Champions fan until that game came along.</p><p></p><p>I think getting a Question-and-Superman game to work isn't really a mechanics issue so much as a campaign style issue. There's no reason in the world the two of them ought to be physically fighting the same opponents; any enemy that could come close to holding his own with Superman is somebody the Question would very logically <em>stay the hell away</em> from. Instead, the GM needs to keep the Superman-type character fighting giant monsters and carrying cruise ships to safety, while the Question-type character follows clues and helps his buddy better apply his obscene power.</p><p></p><p>I'm currently playing in a monster-hunty World of Darkness (1.0) game where all the PCs are mages . . . except for one guy who's an FBI agent. The FBI agent is currently making more progress than the rest of us put together, because the campaign has so far been about investigating a mystery rather than killing vampires. Once we've actually identified an accessible enemy, then I expect things will even out nicely.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3408611, member: 28553"] Posting in support of Mutants & Masterminds, here. I was a die-hard Champions fan until that game came along. I think getting a Question-and-Superman game to work isn't really a mechanics issue so much as a campaign style issue. There's no reason in the world the two of them ought to be physically fighting the same opponents; any enemy that could come close to holding his own with Superman is somebody the Question would very logically [i]stay the hell away[/i] from. Instead, the GM needs to keep the Superman-type character fighting giant monsters and carrying cruise ships to safety, while the Question-type character follows clues and helps his buddy better apply his obscene power. I'm currently playing in a monster-hunty World of Darkness (1.0) game where all the PCs are mages . . . except for one guy who's an FBI agent. The FBI agent is currently making more progress than the rest of us put together, because the campaign has so far been about investigating a mystery rather than killing vampires. Once we've actually identified an accessible enemy, then I expect things will even out nicely. [/QUOTE]
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