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<blockquote data-quote="BkMamba" data-source="post: 3408755" data-attributes="member: 50861"><p>Buzz, did you even read what you just typed above? 20 is the MAXIMUM in a 350 point Champions game? So you are telling me every 350 point character with greater then a 20 is breaking the rules because they are exceeding the MAXIMUM allowed? No. Not at all. For every guy with a 15 Defense there are just as many guys with a 35 Defense in HERO. 20 is the AVERAGE not the MAXIMUM just as I stated above. </p><p></p><p></p><p>I do not waste my time worring about Advanages in HERO or Extras in M&M. Those two things balance each other out. Nor am I going to talk about Killing Attacks because you are trying to use KAs due to the stun lotto - which is a game-breaker by itself. A strait-up 5d6 EB in HERO will be just enough to knockout an 8 Characteristic normal, nothing else. </p><p></p><p></p><p>Some people which I respect who have written for both game systems have indicated that conversion between the two systems has them doing equal Damage at 8d6 or less and has the M&M values actually lower then the HERO values at higher dice. So when converting 8d6 in HERO it maps out to +8 Damage in M&M but 12d6 in HERO only maps out to +10 Damage in M&M. You are, of course, free to convert them however you wish but I have found Aaron Sullivan's conversion to be fairly close to spot-on.</p></blockquote><p></p>
[QUOTE="BkMamba, post: 3408755, member: 50861"] Buzz, did you even read what you just typed above? 20 is the MAXIMUM in a 350 point Champions game? So you are telling me every 350 point character with greater then a 20 is breaking the rules because they are exceeding the MAXIMUM allowed? No. Not at all. For every guy with a 15 Defense there are just as many guys with a 35 Defense in HERO. 20 is the AVERAGE not the MAXIMUM just as I stated above. I do not waste my time worring about Advanages in HERO or Extras in M&M. Those two things balance each other out. Nor am I going to talk about Killing Attacks because you are trying to use KAs due to the stun lotto - which is a game-breaker by itself. A strait-up 5d6 EB in HERO will be just enough to knockout an 8 Characteristic normal, nothing else. Some people which I respect who have written for both game systems have indicated that conversion between the two systems has them doing equal Damage at 8d6 or less and has the M&M values actually lower then the HERO values at higher dice. So when converting 8d6 in HERO it maps out to +8 Damage in M&M but 12d6 in HERO only maps out to +10 Damage in M&M. You are, of course, free to convert them however you wish but I have found Aaron Sullivan's conversion to be fairly close to spot-on. [/QUOTE]
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