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<blockquote data-quote="Felon" data-source="post: 3409069" data-attributes="member: 8158"><p>I never, ever, ever seem to find players who do things like that. They're just myths I read about on the boards. </p><p></p><p>That's not to say I've never seen poorly-designed characters--virtually every new character is poorly-designed. Then they get the reality check that low defenses aren't acceptable. Just pull any old villain team out of a Champions supplement. You'll see the standard obigatory array of martial artists, energy projectors, bricks, and mentalists. And they all inflict roughly the same amount of damage, so just choosing to avoid the heavy-hitters doesn't work, because everyone hits the same. Likewise, being the guy with the 6d6 punch and/or a 2 SPD is in for a rude shock. But those are choices made out of ignorance, and he's quickly taught how to build a character "right".</p><p></p><p>I think the worst enemy Champions has is its own material, which tends to perpetuate some of the lamest memes of how to build characters and play the game. In fact, HERO's creator George MacDonald, has some of the most cheesy, min-maxed, no-fun-to-fight characters out there (Firewing, Dr. Destroyer, EuorStar), and I'm not just talking about them being high-point-cost characters. I mean Firewing has an invisible energy blast for the high-DC martial artists, an NND energy blast for the brick, a no-range-penalty armo-piercing blast for the energy porjector, and so forth. If an archetype has an associated defense, then there's a power to circumvent it. Nice to know that no matter how your character's built, you're screwed, eh?</p><p></p><p>Moreover, there are lot of memes in Champions that aren't universal to the genre. Heroes don't just fight supervillain groups--in fact, villain groups are rather rare. The mastermind archvillain isn't alwayss more powerful than all his minions put together--Dr. Doom and The Red Skull aren't powerhouses. Not every brick is a hulking, deformed 25-pt non-concealable Distinctive Features freak--for every Thing or Hulk, there's a Superman or Wonder Man (or Woman). And there are more archetypes than brick, martial artist, egoist, and energy projector. In short, you have to unlearn a lot that the game teaches you indirectly.</p></blockquote><p></p>
[QUOTE="Felon, post: 3409069, member: 8158"] I never, ever, ever seem to find players who do things like that. They're just myths I read about on the boards. That's not to say I've never seen poorly-designed characters--virtually every new character is poorly-designed. Then they get the reality check that low defenses aren't acceptable. Just pull any old villain team out of a Champions supplement. You'll see the standard obigatory array of martial artists, energy projectors, bricks, and mentalists. And they all inflict roughly the same amount of damage, so just choosing to avoid the heavy-hitters doesn't work, because everyone hits the same. Likewise, being the guy with the 6d6 punch and/or a 2 SPD is in for a rude shock. But those are choices made out of ignorance, and he's quickly taught how to build a character "right". I think the worst enemy Champions has is its own material, which tends to perpetuate some of the lamest memes of how to build characters and play the game. In fact, HERO's creator George MacDonald, has some of the most cheesy, min-maxed, no-fun-to-fight characters out there (Firewing, Dr. Destroyer, EuorStar), and I'm not just talking about them being high-point-cost characters. I mean Firewing has an invisible energy blast for the high-DC martial artists, an NND energy blast for the brick, a no-range-penalty armo-piercing blast for the energy porjector, and so forth. If an archetype has an associated defense, then there's a power to circumvent it. Nice to know that no matter how your character's built, you're screwed, eh? Moreover, there are lot of memes in Champions that aren't universal to the genre. Heroes don't just fight supervillain groups--in fact, villain groups are rather rare. The mastermind archvillain isn't alwayss more powerful than all his minions put together--Dr. Doom and The Red Skull aren't powerhouses. Not every brick is a hulking, deformed 25-pt non-concealable Distinctive Features freak--for every Thing or Hulk, there's a Superman or Wonder Man (or Woman). And there are more archetypes than brick, martial artist, egoist, and energy projector. In short, you have to unlearn a lot that the game teaches you indirectly. [/QUOTE]
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