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<blockquote data-quote="Fedifensor" data-source="post: 3409794" data-attributes="member: 7289"><p>You forgot half dice, which makes that range either 10 or 14 steps. If you use the Increased Damage Differentation rule (I believe it was in the Ultimate Brick), you can also use d6+1 steps, which increases the range to 15 or 21 steps (an energy blast could be 8d6, 8d6+1, or 8 1/2d6, among other things). I see a lot of martial artists that end up with attacks like a 9 1/2d6 punch. Combat maneuvers also make a huge difference. Even a 5d6 attack can be haymakered to 9d6 (at a cost of being easier to hit), and a martial artist that can't do any real damage to a brick can still drop him with a legsweep. </p><p></p><p>This, of course, is excluding advantages - yes, M&M has the equivalent, but HERO does have more than M&M does. Which is both a boon and a curse - it's a more complex system. You have Armor Piercing, Attack versus Limited Defense, No Normal Defense, Penetrating, Area of Effect, Explosion...the list goes on and on, and you're not limited to one of them (as long as you stay within active point limits).</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 3409794, member: 7289"] You forgot half dice, which makes that range either 10 or 14 steps. If you use the Increased Damage Differentation rule (I believe it was in the Ultimate Brick), you can also use d6+1 steps, which increases the range to 15 or 21 steps (an energy blast could be 8d6, 8d6+1, or 8 1/2d6, among other things). I see a lot of martial artists that end up with attacks like a 9 1/2d6 punch. Combat maneuvers also make a huge difference. Even a 5d6 attack can be haymakered to 9d6 (at a cost of being easier to hit), and a martial artist that can't do any real damage to a brick can still drop him with a legsweep. This, of course, is excluding advantages - yes, M&M has the equivalent, but HERO does have more than M&M does. Which is both a boon and a curse - it's a more complex system. You have Armor Piercing, Attack versus Limited Defense, No Normal Defense, Penetrating, Area of Effect, Explosion...the list goes on and on, and you're not limited to one of them (as long as you stay within active point limits). [/QUOTE]
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