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<blockquote data-quote="Felon" data-source="post: 3412055" data-attributes="member: 8158"><p>Forget the 5d6 already! I just told you that it wasn't about 5d6 and here you are telling me that I "keep wanting to go back to 5d6". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>You're telling us how easily a guy like Daredevil can ratchet his damage up. Why, with a 20 STR and Offensive Strike, he's doing 8d6 right there! Even without a weapon, he's hitting like a jackhammer. Now, what folks are saying in return is that Daredevil's fists <em>don't</em> hit like jackhammers. He can't punch down a brick wall bare-handed. And if you're fighting anyone that's ever appeared in an official Champions supplement, you have a problem if you can't take out brick walls, because the median defense is tougher than a brick wall, and characters don't stray far from the median. </p><p></p><p>Contrast that to an actual superteam's adventures. Does every villain have a force field or some degree of invulnerability? When the Master of Evil attack, is there someone the Black Knight can deck with a lucky left hook?</p><p></p><p>BkMamba did a nice little breakdown where he pointed that for all the diverse archetypes represented in the Champions supergroup, they are pretty darn homogeneous, and that's by necessity.</p></blockquote><p></p>
[QUOTE="Felon, post: 3412055, member: 8158"] Forget the 5d6 already! I just told you that it wasn't about 5d6 and here you are telling me that I "keep wanting to go back to 5d6". :confused: You're telling us how easily a guy like Daredevil can ratchet his damage up. Why, with a 20 STR and Offensive Strike, he's doing 8d6 right there! Even without a weapon, he's hitting like a jackhammer. Now, what folks are saying in return is that Daredevil's fists [I]don't[/I] hit like jackhammers. He can't punch down a brick wall bare-handed. And if you're fighting anyone that's ever appeared in an official Champions supplement, you have a problem if you can't take out brick walls, because the median defense is tougher than a brick wall, and characters don't stray far from the median. Contrast that to an actual superteam's adventures. Does every villain have a force field or some degree of invulnerability? When the Master of Evil attack, is there someone the Black Knight can deck with a lucky left hook? BkMamba did a nice little breakdown where he pointed that for all the diverse archetypes represented in the Champions supergroup, they are pretty darn homogeneous, and that's by necessity. [/QUOTE]
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