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<blockquote data-quote="BkMamba" data-source="post: 3412535" data-attributes="member: 50861"><p>I think better and worse are subjective terms. Both M&M and Champions accomplish the same goal: filling up X amount of hours of superhero goodness per game session. It just comes down to what style of play you prefer. If you are someone who loves uber-crunchy rules, loves to constantly tinker with numbers, and likes grinding out tactical combats then Champions is your game. If you are looking for a slightly lighter rules system which focus a little more on free-form play rather then exact limits with quicker, less tactical, combats then M&M is your game. And then there are lighter games still like Marvel Superheroes, Capes, Truth & Justice, etc. </p><p></p><p>I think it is more important to try games without preconcieved notions. For twenty years I was a die-hard Champions player who swore it was the greatest game in the world. I was one of Hero Games' biggest supporters and was labeled a fanboy more than once on the Hero forum. The other players in our group basically had to coerce me into trying M&M. I could not believe what I was playing when they did. It totally changed how I saw superhero gaming. I was no longer trying to rationalize the Speed Chart; or deal with why my superhero can only fly 80 MPH or 5,000 with an Advantage but nothing in between; or make sense of why Grond can punch through a steel wall but is completely unable to rip the head off of Nighthawk no matter how hard he tried. </p><p></p><p>For me M&M lets me play the superhero genre. That is something Champions really did not allow me to do sometime about two-thirds the way through 4th Edition. To each their own.</p></blockquote><p></p>
[QUOTE="BkMamba, post: 3412535, member: 50861"] I think better and worse are subjective terms. Both M&M and Champions accomplish the same goal: filling up X amount of hours of superhero goodness per game session. It just comes down to what style of play you prefer. If you are someone who loves uber-crunchy rules, loves to constantly tinker with numbers, and likes grinding out tactical combats then Champions is your game. If you are looking for a slightly lighter rules system which focus a little more on free-form play rather then exact limits with quicker, less tactical, combats then M&M is your game. And then there are lighter games still like Marvel Superheroes, Capes, Truth & Justice, etc. I think it is more important to try games without preconcieved notions. For twenty years I was a die-hard Champions player who swore it was the greatest game in the world. I was one of Hero Games' biggest supporters and was labeled a fanboy more than once on the Hero forum. The other players in our group basically had to coerce me into trying M&M. I could not believe what I was playing when they did. It totally changed how I saw superhero gaming. I was no longer trying to rationalize the Speed Chart; or deal with why my superhero can only fly 80 MPH or 5,000 with an Advantage but nothing in between; or make sense of why Grond can punch through a steel wall but is completely unable to rip the head off of Nighthawk no matter how hard he tried. For me M&M lets me play the superhero genre. That is something Champions really did not allow me to do sometime about two-thirds the way through 4th Edition. To each their own. [/QUOTE]
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