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<blockquote data-quote="Jim Hague" data-source="post: 3416426" data-attributes="member: 17550"><p>And as Mamba pointed out, you can do the <em>exact same thing</em> in MnM. PL is a general gauge of power level, nothing more. The argument that it 'makes everyone equal' is as silly as claiming all 150 point heroes in HERO are 'equal'. </p><p></p><p></p><p></p><p>Funny thing here is - you're dead solid wrong. I'm running a PL 13 200+ point JLA-style game featuring a Greek hand-to-hand fighter with no powers at all and an Iron Man type...and, crazy thing, they're both effective. Talon, the martial artist, doesn't do as much damage as the American Dream, but he's got a variety of things he can do that AD can't. Likewise, AD can pump out the damage or bust out a Gadget if need be. The rest of the characters have a wide range of abilities, and it all works - and they're all masters of their fields.</p><p></p><p>Your argument holds no water - barring campaign rules, I can just buy level after level of OCV in Champions and hit anyone; conversely, I could buy DCV through the roof and never get hit. Just like I could trade down Damage for Attack or vice versa, or Toughness for Defense. There are plenty of nearly invulnerable (Impervious Toughness or appropriate Immunities) or nearly unhittable (most speedsters) characters in MnM, just like Champions. Now that the Think Tank is back up, go out there and look at the builds you're citing, and original builds for other characters. You'll see that you're entirely incorrect.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 3416426, member: 17550"] And as Mamba pointed out, you can do the [i]exact same thing[/i] in MnM. PL is a general gauge of power level, nothing more. The argument that it 'makes everyone equal' is as silly as claiming all 150 point heroes in HERO are 'equal'. Funny thing here is - you're dead solid wrong. I'm running a PL 13 200+ point JLA-style game featuring a Greek hand-to-hand fighter with no powers at all and an Iron Man type...and, crazy thing, they're both effective. Talon, the martial artist, doesn't do as much damage as the American Dream, but he's got a variety of things he can do that AD can't. Likewise, AD can pump out the damage or bust out a Gadget if need be. The rest of the characters have a wide range of abilities, and it all works - and they're all masters of their fields. Your argument holds no water - barring campaign rules, I can just buy level after level of OCV in Champions and hit anyone; conversely, I could buy DCV through the roof and never get hit. Just like I could trade down Damage for Attack or vice versa, or Toughness for Defense. There are plenty of nearly invulnerable (Impervious Toughness or appropriate Immunities) or nearly unhittable (most speedsters) characters in MnM, just like Champions. Now that the Think Tank is back up, go out there and look at the builds you're citing, and original builds for other characters. You'll see that you're entirely incorrect. [/QUOTE]
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