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<blockquote data-quote="Wolv0rine" data-source="post: 569979" data-attributes="member: 9045"><p>Okay, I'm breaking one of my own rules here, and posting before I've finished reading the entire thread... BUT... as a new Champions player, trying to learn the rules (very few of which you need to know, with a decent GM, from a players POV)... whatever you do, do <strong>NOT</strong> follow the above advice (unless I'm misreasding the advice, and the poster meant this only as a way to get used to gameplay in a practice setting). The characters in most of the books are actually incorrectly built (poor editing on older editions was rampant in NPCs). Take inspiration from them, take ideas on how to build certain powers you might like, but don't take for granted that most of the NPCs are well-created, because they usually aren't.</p><p></p><p>That said, IMHO there will never in the history of man be a RPG even half as good at Supers as Champions is. It's the Be All and End All of it's genre. And that is coming from a person who literally cannot do math higher than simple addition without a calculator (side effect of mild cerebral palsey). To be honest, I tend to enjoy making Champions characters as much as I enjoy playing the game, because it's an exercise in creative mental gymnastics... how can I make this power (or set of powers) in the cheapest way, while retaining as many of it's facets as I want, keeping the power and character true to it's concept, and doing it all in a way the GM will accept into the game without a coniption. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>As far as learning the game, learn the character creation rules first anf foremost. Learn them as well as you can in the time you have, inside and out, because that's the knowledge that will help you. The actual game-play rules, you will probably not be expected to know much of, and the GM takes care of so much anyway. Look at everything, and it's insurmountable, but that's only an illusion.</p><p></p><p>Good luck! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 569979, member: 9045"] Okay, I'm breaking one of my own rules here, and posting before I've finished reading the entire thread... BUT... as a new Champions player, trying to learn the rules (very few of which you need to know, with a decent GM, from a players POV)... whatever you do, do [b]NOT[/b] follow the above advice (unless I'm misreasding the advice, and the poster meant this only as a way to get used to gameplay in a practice setting). The characters in most of the books are actually incorrectly built (poor editing on older editions was rampant in NPCs). Take inspiration from them, take ideas on how to build certain powers you might like, but don't take for granted that most of the NPCs are well-created, because they usually aren't. That said, IMHO there will never in the history of man be a RPG even half as good at Supers as Champions is. It's the Be All and End All of it's genre. And that is coming from a person who literally cannot do math higher than simple addition without a calculator (side effect of mild cerebral palsey). To be honest, I tend to enjoy making Champions characters as much as I enjoy playing the game, because it's an exercise in creative mental gymnastics... how can I make this power (or set of powers) in the cheapest way, while retaining as many of it's facets as I want, keeping the power and character true to it's concept, and doing it all in a way the GM will accept into the game without a coniption. :) As far as learning the game, learn the character creation rules first anf foremost. Learn them as well as you can in the time you have, inside and out, because that's the knowledge that will help you. The actual game-play rules, you will probably not be expected to know much of, and the GM takes care of so much anyway. Look at everything, and it's insurmountable, but that's only an illusion. Good luck! :) [/QUOTE]
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