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<blockquote data-quote="Tratyn Runewind" data-source="post: 571594" data-attributes="member: 685"><p>Hi again!</p><p></p><p></p><p></p><p></p><p></p><p>Hero's a lot better here than Champions used to be, actually. Hero 5th has a lot of the goodies for lower-powered campaigns that first showed up in <em>Justice Inc.</em>, <em>Danger International</em>, the <em>Adventurer's Club</em>, and so forth; human-scale characters have quite a few options and no longer look so alike as they did once upon a time. </p><p></p><p></p><p></p><p>Modern guns can end even Hero System fights very quickly in campaigns where every character isn't packing resistant defenses in the 20-30 range. The hit location rules, commonly used in Heroic campaigns, multiply damage that strikes vital spots, hastening things still further. And the lower SPD of these agent-level characters will also help speed the action along, with fewer moves per turn. </p><p></p><p></p><p></p><p>Heh, yeah, nothing like years past. I still remember the original write-up for Anklyosaur, in the first <em>Enemies</em> supplement. He was tough as all-get-out, because he was outrageously illegal - the Active Points in his Multipower powers exceeded the points in his pool by huge amounts. Someone got confused, and thought that powers of 60+ Active Points could be slots in a 40-pt Multipower with a few Limitations... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p></p><p></p><p>Sounds interesting; I missed a lot of the later 4th Edition supplements. I tend to doubt that his henchmen would be out yet; there's only the one villain book out so far (<em>Conquerors, Killers, and Crooks</em>), and I don't remember seeing them mentioned in discussions of the book (my copy hasn't arrived yet). The 5th Edition Champions Universe, though, while based on that of earlier editions, is not the same world, and some characters are missing, while others have their histories changed. Most of the old classic villains (Dr. Destroyer, Mechanon, Foxbat, Grond, Eurostar, VIPER, Genocide, etc.) seem to be around in one form or another, but there's no guarantee that every detail is the same as before.</p><p></p><p>Again, hope this helps!</p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 571594, member: 685"] Hi again! Hero's a lot better here than Champions used to be, actually. Hero 5th has a lot of the goodies for lower-powered campaigns that first showed up in [i]Justice Inc.[/i], [i]Danger International[/i], the [i]Adventurer's Club[/i], and so forth; human-scale characters have quite a few options and no longer look so alike as they did once upon a time. Modern guns can end even Hero System fights very quickly in campaigns where every character isn't packing resistant defenses in the 20-30 range. The hit location rules, commonly used in Heroic campaigns, multiply damage that strikes vital spots, hastening things still further. And the lower SPD of these agent-level characters will also help speed the action along, with fewer moves per turn. Heh, yeah, nothing like years past. I still remember the original write-up for Anklyosaur, in the first [i]Enemies[/i] supplement. He was tough as all-get-out, because he was outrageously illegal - the Active Points in his Multipower powers exceeded the points in his pool by huge amounts. Someone got confused, and thought that powers of 60+ Active Points could be slots in a 40-pt Multipower with a few Limitations... :eek: Sounds interesting; I missed a lot of the later 4th Edition supplements. I tend to doubt that his henchmen would be out yet; there's only the one villain book out so far ([i]Conquerors, Killers, and Crooks[/i]), and I don't remember seeing them mentioned in discussions of the book (my copy hasn't arrived yet). The 5th Edition Champions Universe, though, while based on that of earlier editions, is not the same world, and some characters are missing, while others have their histories changed. Most of the old classic villains (Dr. Destroyer, Mechanon, Foxbat, Grond, Eurostar, VIPER, Genocide, etc.) seem to be around in one form or another, but there's no guarantee that every detail is the same as before. Again, hope this helps! [/QUOTE]
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