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Chance for a warlord?
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<blockquote data-quote="DEFCON 1" data-source="post: 9672090" data-attributes="member: 7006"><p>And of course the other way to look at it is that the new members of the design team just might not have an issue deciding that for this one specific class that is being introduced 12-14 years into the game's lifespan (at the time of its eventual release) that "hit points are a narrative contrivance" is something they are fine with suggesting this one time. And thus they could be good with just saying that yeah, Warlords can return other character's hit points. It wouldn't be "magical healing", it would be the same sort of morale or energy that Second Wind and the like use as their narrative conceit for it happening. And if a portion of the D&D audience doesn't like that idea? Too freaking bad. They've had 12-14 years of getting their way, so if they don't like this new way of suggesting hit point return... they don't have to use the class.</p><p></p><p>We are at the point now, more than a decade in, that worrying about "re-establishing the Dungeons & Dragons game" is no longer really on their radar. So they can afford to go further afield with their design choices and aesthetics than they might have done back in 2014. And if that annoys some people? Whelp, people have been annoyed by all kind of things they've done now for the lifespan of 5E, so what's a few more?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9672090, member: 7006"] And of course the other way to look at it is that the new members of the design team just might not have an issue deciding that for this one specific class that is being introduced 12-14 years into the game's lifespan (at the time of its eventual release) that "hit points are a narrative contrivance" is something they are fine with suggesting this one time. And thus they could be good with just saying that yeah, Warlords can return other character's hit points. It wouldn't be "magical healing", it would be the same sort of morale or energy that Second Wind and the like use as their narrative conceit for it happening. And if a portion of the D&D audience doesn't like that idea? Too freaking bad. They've had 12-14 years of getting their way, so if they don't like this new way of suggesting hit point return... they don't have to use the class. We are at the point now, more than a decade in, that worrying about "re-establishing the Dungeons & Dragons game" is no longer really on their radar. So they can afford to go further afield with their design choices and aesthetics than they might have done back in 2014. And if that annoys some people? Whelp, people have been annoyed by all kind of things they've done now for the lifespan of 5E, so what's a few more? [/QUOTE]
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