Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Chance for a warlord?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 9672755" data-attributes="member: 2067"><p>One way to thread this particular needle is to give all warlords medium or light armor and make heavy armor something that particular subclasses get.</p><p></p><p></p><p></p><p>I think the overall warlord class has a bit of an issue with identity (in that fighters and bards are both very good narrative substitutes), but it's no worse than the psion or the artificer. You can make a distinction. </p><p></p><p>There is a <em>bit</em> of a deeper issue with warlord subclasses in that the 4e versions were all "here is <em>how</em> I do my job," and 5e's design methodology is that a subclass is instead a particular narrative archetype within the class's aesthetic. Basically. "I warlord tactically!" vs. "I warlord INSPIRATIONALLY!" is not a very strong distinction. These aren't really different characters. A leader-y martial buff class would do both. It's not like we divide bards up based on if they do stringed instruments or percussion. </p><p></p><p>But, riffing off of the point above, I do think some thought out subclasses could help that, and you can still use 4e's versions as a base to riff from, you just need to hang a bit more archetypal weight on each variety. </p><p></p><p>Riffing on that idea for the "initial 4 subclasses," I could imagine something like:</p><ul> <li data-xf-list-type="ul">The <strong>herald </strong>subclass uses shouts and cries as their bonus action, and is pretty good at empowering allies in the attack. This leader gives buffs pretty directly.</li> <li data-xf-list-type="ul">The <strong>tactician </strong>subclass has bonus actions related to actively gaining buffs - the tactician uses a bonus action on their turn to let someone do X, if they do X, they get a bonus. This is the leader that hands out attacks and movement.</li> <li data-xf-list-type="ul">The <strong>banneret </strong>might create auras as a bonus action that buffs creatures within them. Give them heavy armor and a shield so they can protect those in their radius. </li> <li data-xf-list-type="ul">The <strong>bravo</strong> subclass gets a big ol' weapon and applies conditions on enemies, with stunning and disabling blows.</li> </ul><p>If you get martial weapons and light armor to start with, then these subclasses might grant armor proficiency, shield proficiency, possibly weapon masteries (like for the bravo and tactician)...</p><p></p><p>IDK, those are still pretty similar, but maybe we see the start of some differentiation...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9672755, member: 2067"] One way to thread this particular needle is to give all warlords medium or light armor and make heavy armor something that particular subclasses get. I think the overall warlord class has a bit of an issue with identity (in that fighters and bards are both very good narrative substitutes), but it's no worse than the psion or the artificer. You can make a distinction. There is a [I]bit[/I] of a deeper issue with warlord subclasses in that the 4e versions were all "here is [I]how[/I] I do my job," and 5e's design methodology is that a subclass is instead a particular narrative archetype within the class's aesthetic. Basically. "I warlord tactically!" vs. "I warlord INSPIRATIONALLY!" is not a very strong distinction. These aren't really different characters. A leader-y martial buff class would do both. It's not like we divide bards up based on if they do stringed instruments or percussion. But, riffing off of the point above, I do think some thought out subclasses could help that, and you can still use 4e's versions as a base to riff from, you just need to hang a bit more archetypal weight on each variety. Riffing on that idea for the "initial 4 subclasses," I could imagine something like: [LIST] [*]The [B]herald [/B]subclass uses shouts and cries as their bonus action, and is pretty good at empowering allies in the attack. This leader gives buffs pretty directly. [*]The [B]tactician [/B]subclass has bonus actions related to actively gaining buffs - the tactician uses a bonus action on their turn to let someone do X, if they do X, they get a bonus. This is the leader that hands out attacks and movement. [*]The [B]banneret [/B]might create auras as a bonus action that buffs creatures within them. Give them heavy armor and a shield so they can protect those in their radius. [*]The [B]bravo[/B] subclass gets a big ol' weapon and applies conditions on enemies, with stunning and disabling blows. [/LIST] If you get martial weapons and light armor to start with, then these subclasses might grant armor proficiency, shield proficiency, possibly weapon masteries (like for the bravo and tactician)... IDK, those are still pretty similar, but maybe we see the start of some differentiation... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chance for a warlord?
Top