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General Tabletop Discussion
*Pathfinder & Starfinder
Chance of PC Failure
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<blockquote data-quote="Naszir" data-source="post: 5803338" data-attributes="member: 55043"><p>Personally as a DM I have always wanted to build a story with my friends. I like having them make choices that affect the world and I like seeing what ideas they come up with. </p><p></p><p>When the players make a character I usually try and go in depth with them about their characters backstory and then work that into the campaign. Often the backstory has a big reveal at some point of the campaign.</p><p></p><p>Yet, I still want it to be a game. I want the threat that a PC could die if the characters really take a wrong turn. But the main focus for our group is giving the players meaningful choices that move the story along. Different choices by them will dictate how I build the next adventure and how I make that choice affect their characters.</p><p></p><p>These days we don't have as much time as we used to so having a PC get killed off after putting a lot of work into it makes for a bad day. Most recently when we were playing we'd get together using FG2 for a couple of hours a week. If one of the PCs were to die while they were dungeon crawling that would effectively end the session. I don't think any of my friends would want that. We like gaming together, we like creating personalities and we like seeing how combat and puzzles unfold. </p><p></p><p>So, I want the chance of pc failure to be minimal. I want pc turnover to be rare. Their should be consequences to mission failure but character death should not be high on the list.</p></blockquote><p></p>
[QUOTE="Naszir, post: 5803338, member: 55043"] Personally as a DM I have always wanted to build a story with my friends. I like having them make choices that affect the world and I like seeing what ideas they come up with. When the players make a character I usually try and go in depth with them about their characters backstory and then work that into the campaign. Often the backstory has a big reveal at some point of the campaign. Yet, I still want it to be a game. I want the threat that a PC could die if the characters really take a wrong turn. But the main focus for our group is giving the players meaningful choices that move the story along. Different choices by them will dictate how I build the next adventure and how I make that choice affect their characters. These days we don't have as much time as we used to so having a PC get killed off after putting a lot of work into it makes for a bad day. Most recently when we were playing we'd get together using FG2 for a couple of hours a week. If one of the PCs were to die while they were dungeon crawling that would effectively end the session. I don't think any of my friends would want that. We like gaming together, we like creating personalities and we like seeing how combat and puzzles unfold. So, I want the chance of pc failure to be minimal. I want pc turnover to be rare. Their should be consequences to mission failure but character death should not be high on the list. [/QUOTE]
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Chance of PC Failure
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