Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Chance of PC Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 5803433" data-attributes="member: 2804"><p>I think there are a couple of different questions here.</p><p></p><p>In a micro sense, how often should PCs fail and how severe should the penalty be when they do? (e.g. How difficult should swinging across a chandelier be and what happens to the PC if they fail?)</p><p></p><p>In a macro campaign sense, how likely should PC's "fail" and how often does failure mean death?</p><p></p><p>And I think it vastly depends on the game and the people playing it.</p><p></p><p>For example, in a micro sense, I dislike excessive checks or high DCs to see if actions succeed. I think a high chance of failure when a PC tries a stunt or some cool action that they should reasonably be able to do teaches players that they have to min/max or powergame to be successful. Or teaches them to turtle up and never try anything new or different.</p><p></p><p>I like cinematic action scenes where the PC's swing across a chandelier, or run up the huge monster's back and try to stab it while it tries to fling them off. I want keep some chance of failure, but I set the DC low enough that most of the time the PCs can succeed (80% or more). I want to encourage them to try such things in the game.</p><p></p><p>Now in a macro sense, I have no problem with PC failure/death if it is the end result of a series of poor choices or tactics by the PCs. I dislike games where the threat of death or failure largely results from random chance (i.e. one or two poor rolls). Also in story driven games, death can be a huge setback if a particular character is heavily invested in the story. I've seen campaigns end over a key PC dying unexpectedly. Not only because it derailed the story, but also because the player in question lost their enthusiasm for the game once they did die and it snowballed to the other players.</p><p></p><p>In my Pathfinder game which is heavily story based, the DM has created the "Final Fantasy" rule. If a PC ever "dies" they are instead treated as "Swooned". They are out for the rest of the combat (i.e. they can no longer be healed and get back into the fight) and their status is frozen until the battle is over. If its a TPK, well then everyone dies (or is captured). If at least one PC is left standing, then all swooned or negative HP PCs, immediately recover to 1 HP.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5803433, member: 2804"] I think there are a couple of different questions here. In a micro sense, how often should PCs fail and how severe should the penalty be when they do? (e.g. How difficult should swinging across a chandelier be and what happens to the PC if they fail?) In a macro campaign sense, how likely should PC's "fail" and how often does failure mean death? And I think it vastly depends on the game and the people playing it. For example, in a micro sense, I dislike excessive checks or high DCs to see if actions succeed. I think a high chance of failure when a PC tries a stunt or some cool action that they should reasonably be able to do teaches players that they have to min/max or powergame to be successful. Or teaches them to turtle up and never try anything new or different. I like cinematic action scenes where the PC's swing across a chandelier, or run up the huge monster's back and try to stab it while it tries to fling them off. I want keep some chance of failure, but I set the DC low enough that most of the time the PCs can succeed (80% or more). I want to encourage them to try such things in the game. Now in a macro sense, I have no problem with PC failure/death if it is the end result of a series of poor choices or tactics by the PCs. I dislike games where the threat of death or failure largely results from random chance (i.e. one or two poor rolls). Also in story driven games, death can be a huge setback if a particular character is heavily invested in the story. I've seen campaigns end over a key PC dying unexpectedly. Not only because it derailed the story, but also because the player in question lost their enthusiasm for the game once they did die and it snowballed to the other players. In my Pathfinder game which is heavily story based, the DM has created the "Final Fantasy" rule. If a PC ever "dies" they are instead treated as "Swooned". They are out for the rest of the combat (i.e. they can no longer be healed and get back into the fight) and their status is frozen until the battle is over. If its a TPK, well then everyone dies (or is captured). If at least one PC is left standing, then all swooned or negative HP PCs, immediately recover to 1 HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Chance of PC Failure
Top