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<blockquote data-quote="Blacky the Blackball" data-source="post: 5805088" data-attributes="member: 6688526"><p>At low level, although I said I'll usually (but not always, for example if the party are in the middle of nowhere) make sure there's the possibility of getting to a cleric who can cast Raise Dead. That doesn't necessarily mean that the party will decide that doing so is a priority; but that's their choice.</p><p></p><p>Also, sometimes - for example if someone is disintegrated or their body isn't recovered - it's simply not possible to go and get them raised even if the party want to.</p><p></p><p>I'd guess that about half the deaths in my campaign are final.</p><p></p><p>But I certainly wouldn't arbitrarily restrict access to the Raise Dead spell (or to NPCs who can cast it) just because I don't like it; any more than I'd arbitrarily restrict access to divination spells because I don't like them or access to save-or-die spells because I don't like them. The game assumes that those things all exist, and I'd only remove them if the players all agreed beforehand that we wanted to play in a campaign with them house-ruled out. Although having said that, if we wanted to play a campaign with such a different feel to D&D, we'd probably be playing a different game - one without those elements - in the first place.</p><p></p><p></p><p></p><p>I never said it was universal. I was expressing my preference, not trying to claim any kind of objective truth.</p></blockquote><p></p>
[QUOTE="Blacky the Blackball, post: 5805088, member: 6688526"] At low level, although I said I'll usually (but not always, for example if the party are in the middle of nowhere) make sure there's the possibility of getting to a cleric who can cast Raise Dead. That doesn't necessarily mean that the party will decide that doing so is a priority; but that's their choice. Also, sometimes - for example if someone is disintegrated or their body isn't recovered - it's simply not possible to go and get them raised even if the party want to. I'd guess that about half the deaths in my campaign are final. But I certainly wouldn't arbitrarily restrict access to the Raise Dead spell (or to NPCs who can cast it) just because I don't like it; any more than I'd arbitrarily restrict access to divination spells because I don't like them or access to save-or-die spells because I don't like them. The game assumes that those things all exist, and I'd only remove them if the players all agreed beforehand that we wanted to play in a campaign with them house-ruled out. Although having said that, if we wanted to play a campaign with such a different feel to D&D, we'd probably be playing a different game - one without those elements - in the first place. I never said it was universal. I was expressing my preference, not trying to claim any kind of objective truth. [/QUOTE]
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