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Chance of PC Failure
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<blockquote data-quote="The Shaman" data-source="post: 5808399" data-attributes="member: 26473"><p>Adventuring is fraught with hazards, some merely inconvenient, others instantly lethal.</p><p></p><p>Be prepared for all of them.</p><p></p><p></p><p>Of course, or I wouldn't put the "world will end" on the table in the first place.</p><p></p><p></p><p>A player gives her permission for her character to die when she joins the game.</p><p></p><p></p><p>I don't think about "pc turnover." If every character lives to a ripe old age flushed with wealth and success, or if a lone bad guy offs them all in their first encounter, then it's all good. The campaign goes on.</p><p></p><p></p><p>My character was beset by three opponents trying to steal his gambling winnings. As the trollop he picked up in the bar grabbed at his throat and a noble's lackey tried to beat him with a bastinado, the third, a bravo and swordsman, swung his rapier at my character's head. Based on the roll, it would be a serious wound if it landed, and from the damage roll, it would kill my character with the blow.</p><p></p><p>Unless I made the parry roll.</p><p></p><p>Which I did. Barely.</p><p></p><p>And then the same thing happened again the very next round. Fail to parry, character dies, made the roll - barely.</p><p></p><p>Now this bravo could parry my character pretty easily, so my character tried a trick, throwing his cape over the bravo's head. It was pretty slim chance it would work - I had to parry his blow, make my attack roll, and then he had to fail a Dexterity check. I did, and he did, and once he was fighting to get the cape off, my character ran him through with his rapier.</p><p></p><p>What makes this encounter memorable is not that my character won, but that I had to beat the odds to do it. Playing that same encounter with my finger on the scales would just be sad and lame.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5808399, member: 26473"] Adventuring is fraught with hazards, some merely inconvenient, others instantly lethal. Be prepared for all of them. Of course, or I wouldn't put the "world will end" on the table in the first place. A player gives her permission for her character to die when she joins the game. I don't think about "pc turnover." If every character lives to a ripe old age flushed with wealth and success, or if a lone bad guy offs them all in their first encounter, then it's all good. The campaign goes on. My character was beset by three opponents trying to steal his gambling winnings. As the trollop he picked up in the bar grabbed at his throat and a noble's lackey tried to beat him with a bastinado, the third, a bravo and swordsman, swung his rapier at my character's head. Based on the roll, it would be a serious wound if it landed, and from the damage roll, it would kill my character with the blow. Unless I made the parry roll. Which I did. Barely. And then the same thing happened again the very next round. Fail to parry, character dies, made the roll - barely. Now this bravo could parry my character pretty easily, so my character tried a trick, throwing his cape over the bravo's head. It was pretty slim chance it would work - I had to parry his blow, make my attack roll, and then he had to fail a Dexterity check. I did, and he did, and once he was fighting to get the cape off, my character ran him through with his rapier. What makes this encounter memorable is not that my character won, but that I had to beat the odds to do it. Playing that same encounter with my finger on the scales would just be sad and lame. [/QUOTE]
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