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Chance to hit decreases as you level
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<blockquote data-quote="Danceofmasks" data-source="post: 4652626" data-attributes="member: 70765"><p>For the most part, yes it's harder to hit as you level.</p><p> </p><p>A few points for higher level play:</p><p> </p><p>Some buffs scale, so having those help a great deal.</p><p>In particular, righteous brand and tac warlord are right up there.</p><p>Righteous brand in particular, can break the maths of the game.</p><p> </p><p>PPs make a big difference.</p><p>Especially those that offer either a (effectively) permanent +1 bonus (such as kensei or longarm marshal).</p><p>Also significant are those that grant +4 to hit for using an AP (applies to all attacks till the start of next turn, so use the AP before doing anything)</p><p> </p><p>Though rare, some feats also offer (conditional) hitroll bonuses.</p><p>Back to the wall is probaby my favourite, 'cos it requires tactics to use effectively (especially if you're trying to get CA as well).</p><p> </p><p>Finally, bonus stacking is king.</p><p>Human Cleric/Kensei with a sword and back to the wall ... lands a righteous brand ... grants a silly bonus to hit ..</p><p>Or someone lands an armor splinter (ranger 13, but tempest fighters can MC for it ... which is disgusting)</p><p>That's a cue to use an AP and lay in the hurt.</p><p> </p><p>Or the "action points are broken" party .. with a tac warlord, a bunch of humans with action surge, and PPs that grant +4 to hit for using APs.</p><p> </p><p>But .. in general .. parties that are haphazardly put together will end up sucking.</p></blockquote><p></p>
[QUOTE="Danceofmasks, post: 4652626, member: 70765"] For the most part, yes it's harder to hit as you level. A few points for higher level play: Some buffs scale, so having those help a great deal. In particular, righteous brand and tac warlord are right up there. Righteous brand in particular, can break the maths of the game. PPs make a big difference. Especially those that offer either a (effectively) permanent +1 bonus (such as kensei or longarm marshal). Also significant are those that grant +4 to hit for using an AP (applies to all attacks till the start of next turn, so use the AP before doing anything) Though rare, some feats also offer (conditional) hitroll bonuses. Back to the wall is probaby my favourite, 'cos it requires tactics to use effectively (especially if you're trying to get CA as well). Finally, bonus stacking is king. Human Cleric/Kensei with a sword and back to the wall ... lands a righteous brand ... grants a silly bonus to hit .. Or someone lands an armor splinter (ranger 13, but tempest fighters can MC for it ... which is disgusting) That's a cue to use an AP and lay in the hurt. Or the "action points are broken" party .. with a tac warlord, a bunch of humans with action surge, and PPs that grant +4 to hit for using APs. But .. in general .. parties that are haphazardly put together will end up sucking. [/QUOTE]
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Chance to hit decreases as you level
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