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Chance to hit decreases as you level
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<blockquote data-quote="frankthedm" data-source="post: 4652654" data-attributes="member: 1164"><p>Correct. Your to hit ratio drops against foes Defenses at higher levels. 4E makes teamwork vital At higher level. That is a good thing. Now it is not only the rogue who needs to get flanking. As long as the players are smart enough to make use of "ready" so both PCs get to swing with the flanking bonus, melee misses should be less of a problem than is perceived.</p><p> </p><p>If someone has<em> Prime shot,</em> the rest of the party should be very familiar with the "Delay" option to ensure the player claims that bonus as often as possible. If the Warlock or Ranger have to beat their allies in initiative, <strong>it is not the system's fault that the group's teamwork sucks ass.</strong></p><p> </p><p>I suspect a lot of the "character miss too much" sentiment is arising from those who are just looking at the character's stats on paper and those upset about 4E core's well balanced feat prerequisites that discourage characters from playing <em>Eighteens & Eights</em> with ability scores.</p><p></p><p>Also at high levels, PCs should be facing more hordes of <u>lesser</u> foes. At low levels, PCs may have many equals, but as they get up there, they should be the ones outshining their foes the majority of the time.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 4652654, member: 1164"] Correct. Your to hit ratio drops against foes Defenses at higher levels. 4E makes teamwork vital At higher level. That is a good thing. Now it is not only the rogue who needs to get flanking. As long as the players are smart enough to make use of "ready" so both PCs get to swing with the flanking bonus, melee misses should be less of a problem than is perceived. If someone has[I] Prime shot,[/I] the rest of the party should be very familiar with the "Delay" option to ensure the player claims that bonus as often as possible. If the Warlock or Ranger have to beat their allies in initiative, [B]it is not the system's fault that the group's teamwork sucks ass.[/B] I suspect a lot of the "character miss too much" sentiment is arising from those who are just looking at the character's stats on paper and those upset about 4E core's well balanced feat prerequisites that discourage characters from playing [I]Eighteens & Eights[/I] with ability scores. Also at high levels, PCs should be facing more hordes of [U]lesser[/U] foes. At low levels, PCs may have many equals, but as they get up there, they should be the ones outshining their foes the majority of the time. [/QUOTE]
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Chance to hit decreases as you level
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