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<blockquote data-quote="The Crimson Binome" data-source="post: 7275644" data-attributes="member: 6775031"><p>You <em>are</em> supposed to be able to fight lower-level creatures, which tend to have lower AC, though. That was one of the explicit design goals behind bounded accuracy, so you wouldn't ever need level 11 grunt orcs in your "Against the Orcs" campaign. And the game <em>should</em> also be expected to accommodate magic items without breaking in half. If the game doesn't work when you include magical items, then they aren't really an option.</p><p></p><p>Monster AC, in general, seems to be out of line with the available tools for increasing your accuracy. <em>Bless</em> is a second die which helps to normalize the probability distribution, and it's available at first level. Barbarians have advantage on all of their attacks, and can even hand it out to adjacent allies. Heaven forbid you use the "optional" rules for <em>flanking</em>.</p><p></p><p>Honestly, it seems like the attack roll is more of a formality than anything else, and you can see this when you look at the HP inflation between the bandit (AC 12, HP 11) and the thug (AC 11, HP 32). The thug <em>knows</em> you're going to hit it, but it doesn't <em>care</em> because it can afford to get hit a few times, and <em>you</em> may not be able to if you're fighting this CR 1/2 enemy while you're only level 1 or 2. (Incidentally, thugs also attack with advantage most of the time, even if you <em>aren't</em> using the flanking rules.)</p><p></p><p>That's just the nature of 5E. Armor Class doesn't actually protect anyone, so Hit Points are the defining factor for how long you can stay in the fight. It's the main reason why some feats are considered overpowered. The math in 5E isn't quite as finely-tuned as it was in 4E (which should <em>not</em> be held as the paragon of balanced math, given the amount of cheating they had to do in order to fit magic items into their system), but the system works <em>in spite</em> of that since it uses HP as a giant slush factor, with trivial healing to keep PCs going indefinitely.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7275644, member: 6775031"] You [I]are[/I] supposed to be able to fight lower-level creatures, which tend to have lower AC, though. That was one of the explicit design goals behind bounded accuracy, so you wouldn't ever need level 11 grunt orcs in your "Against the Orcs" campaign. And the game [I]should[/I] also be expected to accommodate magic items without breaking in half. If the game doesn't work when you include magical items, then they aren't really an option. Monster AC, in general, seems to be out of line with the available tools for increasing your accuracy. [I]Bless[/I] is a second die which helps to normalize the probability distribution, and it's available at first level. Barbarians have advantage on all of their attacks, and can even hand it out to adjacent allies. Heaven forbid you use the "optional" rules for [I]flanking[/I]. Honestly, it seems like the attack roll is more of a formality than anything else, and you can see this when you look at the HP inflation between the bandit (AC 12, HP 11) and the thug (AC 11, HP 32). The thug [I]knows[/I] you're going to hit it, but it doesn't [I]care[/I] because it can afford to get hit a few times, and [I]you[/I] may not be able to if you're fighting this CR 1/2 enemy while you're only level 1 or 2. (Incidentally, thugs also attack with advantage most of the time, even if you [I]aren't[/I] using the flanking rules.) That's just the nature of 5E. Armor Class doesn't actually protect anyone, so Hit Points are the defining factor for how long you can stay in the fight. It's the main reason why some feats are considered overpowered. The math in 5E isn't quite as finely-tuned as it was in 4E (which should [I]not[/I] be held as the paragon of balanced math, given the amount of cheating they had to do in order to fit magic items into their system), but the system works [I]in spite[/I] of that since it uses HP as a giant slush factor, with trivial healing to keep PCs going indefinitely. [/QUOTE]
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