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<blockquote data-quote="pming" data-source="post: 7275853" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Hitting often wasn't/isn't what we found "annoying" when we hit 4th to 6th level; we found monsters having oodles of HP's to be the offender. Besides, when you create a character with a focus on being accurate so he hits stuff...well, er...he will hit stuff more often. It sounds like you put a lot of pepper on your noodles and are complaining that the noodles taste like pepper. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /></p><p></p><p>Anyway, HP's are what 5e's designers decided to use as their "balance" for monster difficulty, not AC. If you think you guys are hitting too often, don't worry. The 5e system is simple enough that the DM can just add X to every creatures AC and it won't break. I'd start at +2, so you can go up or down by 1 to get to where you guys like it.</p><p></p><p>I still think that Kenzer & Co's "Hackmaster" (the original '4th edition' based on 1e/2e) did the best of ANY D&D version for AC, To Hit, and HP ratio's. AC's were good, everything had a +20hp kicker (yes, that means Kobolds with 24hp's), but with being able to up your stats with Build Points, "penetration damage" (if you roll the highest on a damage die, you roll it again, with -1, and add; keep going until you stop rolling maximum), and Critical Hits and Fumbles...it all makes for a very nice "serious AD&D campaign".</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7275853, member: 45197"] Hiya! Hitting often wasn't/isn't what we found "annoying" when we hit 4th to 6th level; we found monsters having oodles of HP's to be the offender. Besides, when you create a character with a focus on being accurate so he hits stuff...well, er...he will hit stuff more often. It sounds like you put a lot of pepper on your noodles and are complaining that the noodles taste like pepper. o_O Anyway, HP's are what 5e's designers decided to use as their "balance" for monster difficulty, not AC. If you think you guys are hitting too often, don't worry. The 5e system is simple enough that the DM can just add X to every creatures AC and it won't break. I'd start at +2, so you can go up or down by 1 to get to where you guys like it. I still think that Kenzer & Co's "Hackmaster" (the original '4th edition' based on 1e/2e) did the best of ANY D&D version for AC, To Hit, and HP ratio's. AC's were good, everything had a +20hp kicker (yes, that means Kobolds with 24hp's), but with being able to up your stats with Build Points, "penetration damage" (if you roll the highest on a damage die, you roll it again, with -1, and add; keep going until you stop rolling maximum), and Critical Hits and Fumbles...it all makes for a very nice "serious AD&D campaign". ^_^ Paul L. Ming [/QUOTE]
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