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"Change Shape" from Medium to Small
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4774013" data-attributes="member: 35909"><p>But it doesn't really matter if medium and small arrows have much size difference (I tend to visualize them as close enough to be interchangeable). The very next line from what you quoted says straight out that the size of the arrow doesn't even matter. "...projectiles deal damage based on the size of the weapon that fired them."</p><p></p><p></p><p></p><p>And crossbows, and slings.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I know you were joking, but it works both ways. Reduce Person might actually be an bsolute steal for throwing weapons. If you're a human going small, the thrown weapon retains the medium damage value. In this case, the bowman would be stuck with small damage. You also get +2 to hit and -1 damage from size and stat changes, which at worst is a wash and at best a gain.</p><p></p><p>And IMO, it's far easier to break a thrower than an archer. They've gotten a lot of love in splatbooks with feats like Brutal Throw (bye bye, dual stat dependency!) and Prestige Classes like Bloodstorm Blade and Master Thrower.</p><p></p><p></p><p></p><p></p><p>Yes, at that point you're no longer using it as a projectile, you're using it as a dagger. Just like how iff you threw a sling bullet at someone, it'd no longer follow the same rules as when it's used as a projectile.</p><p></p><p></p><p></p><p>Maybe I should approach this a different way. Going solely with medium bows, do you think a medium shortbow and a medium longbow require different sizes of arrows? If you don't, please explain why the same exact arrow is doing 1d6 damage with a shortbow and 1d8 with a longbow, if damage is NOT based on the launcher, as you assert.</p><p>If you do think they use different arrows, why are the weights, cost, and number per quiver identical? Do you enforce this view when a PC archer tries to collect the "wrong" kind of arrow from a dead enemy archer's quiver?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4774013, member: 35909"] But it doesn't really matter if medium and small arrows have much size difference (I tend to visualize them as close enough to be interchangeable). The very next line from what you quoted says straight out that the size of the arrow doesn't even matter. "...projectiles deal damage based on the size of the weapon that fired them." And crossbows, and slings.... :p I know you were joking, but it works both ways. Reduce Person might actually be an bsolute steal for throwing weapons. If you're a human going small, the thrown weapon retains the medium damage value. In this case, the bowman would be stuck with small damage. You also get +2 to hit and -1 damage from size and stat changes, which at worst is a wash and at best a gain. And IMO, it's far easier to break a thrower than an archer. They've gotten a lot of love in splatbooks with feats like Brutal Throw (bye bye, dual stat dependency!) and Prestige Classes like Bloodstorm Blade and Master Thrower. Yes, at that point you're no longer using it as a projectile, you're using it as a dagger. Just like how iff you threw a sling bullet at someone, it'd no longer follow the same rules as when it's used as a projectile. Maybe I should approach this a different way. Going solely with medium bows, do you think a medium shortbow and a medium longbow require different sizes of arrows? If you don't, please explain why the same exact arrow is doing 1d6 damage with a shortbow and 1d8 with a longbow, if damage is NOT based on the launcher, as you assert. If you do think they use different arrows, why are the weights, cost, and number per quiver identical? Do you enforce this view when a PC archer tries to collect the "wrong" kind of arrow from a dead enemy archer's quiver? [/QUOTE]
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