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<blockquote data-quote="allenw" data-source="post: 4774374" data-attributes="member: 12992"><p>I absolutely agree that that's the way the rule reads, and since I generally go by the RAW, that's how I'll DM it if and when it comes up. But it seems silly and pointless that the rule for thrown weapons is different. A thrown weapon is "fired" by the thrower, so why shouldn't it deal damage based on the size of the thrower? Why is momentum apparently conserved when the initial impetus comes from an Enlarged/Reduced bow, but not when it comes from an Enlarged/Reduced throwing arm?</p><p></p><p> What I'm looking for is some rationale, or rationalization, or even a game-balance excuse, as to *why* the rules are different.</p><p></p><p> </p><p></p><p>Crossbows and slings can't be reloaded as a free action, so you can't get iterative attacks from them. Really, bows get all the love in Core (I'm not much for splatbooks, but Throwing must get a *lot* of love there if it matches the power and options given to bows in core).</p><p></p><p></p><p> A good point, but the fact that bows are better with Enlarge, and thrown objects are better with Reduce, is still silly and apparently inexplicable.</p><p></p><p></p><p> I don't, but Tolkein did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p> While in reality (and in Tolkein) shortbow arrows and longbow arrows are different sizes, in D&D they're the same size. And I accept that level of abstraction for simplicity's sake. The damage is still different, because the longbow imparts greater force than the shortbow to the same arrow, resulting in greater velocity and range.</p><p> And, if momentum (or even just velocity) is conserved in this circumstance, it follows that an Enlarged arrow fired by an Enlarged bow will keep going faster than a regular arrow even after it shrinks back down, and thus do more damage.</p><p> But if that's the case, then the exact same logic and result should apply to an Enlarged axe thrown by an Enlarged arm. Yet under the RAW, it doesn't. This isn't abstraction for simplicity's sake; rather, it's complication for no purpose I can divine, yielding a nonsensical result.</p><p></p><p> And that's all I have to say about that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="allenw, post: 4774374, member: 12992"] I absolutely agree that that's the way the rule reads, and since I generally go by the RAW, that's how I'll DM it if and when it comes up. But it seems silly and pointless that the rule for thrown weapons is different. A thrown weapon is "fired" by the thrower, so why shouldn't it deal damage based on the size of the thrower? Why is momentum apparently conserved when the initial impetus comes from an Enlarged/Reduced bow, but not when it comes from an Enlarged/Reduced throwing arm? What I'm looking for is some rationale, or rationalization, or even a game-balance excuse, as to *why* the rules are different. Crossbows and slings can't be reloaded as a free action, so you can't get iterative attacks from them. Really, bows get all the love in Core (I'm not much for splatbooks, but Throwing must get a *lot* of love there if it matches the power and options given to bows in core). A good point, but the fact that bows are better with Enlarge, and thrown objects are better with Reduce, is still silly and apparently inexplicable. I don't, but Tolkein did. :p While in reality (and in Tolkein) shortbow arrows and longbow arrows are different sizes, in D&D they're the same size. And I accept that level of abstraction for simplicity's sake. The damage is still different, because the longbow imparts greater force than the shortbow to the same arrow, resulting in greater velocity and range. And, if momentum (or even just velocity) is conserved in this circumstance, it follows that an Enlarged arrow fired by an Enlarged bow will keep going faster than a regular arrow even after it shrinks back down, and thus do more damage. But if that's the case, then the exact same logic and result should apply to an Enlarged axe thrown by an Enlarged arm. Yet under the RAW, it doesn't. This isn't abstraction for simplicity's sake; rather, it's complication for no purpose I can divine, yielding a nonsensical result. And that's all I have to say about that. ;) [/QUOTE]
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