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Change the length of the Rests to fit the type of game you wanna run.
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<blockquote data-quote="Shiroiken" data-source="post: 8855695" data-attributes="member: 6775477"><p>I think that's why you have to adjust to resting rules to fit your game style. Resources are entirely based on resting, so if the players can't just rest whenever they want, it forces the tension. If you have lots of quick resting, the DM can put lots of encounters in the way to drain those resources.</p><p></p><p>I haven't pulled the trigger yet on changing the rest times, but I've wanted to for a while. My next campaign will probably be more along the lines of gritty realism, with Short Rest as 8 hours and Long Rest as either 3 days of full rest or during a week of downtime. Players on a mission can find spot they can hole up for 3 days to recover, or they can do downtime and refresh between adventures. Obviously the number and difficulty of encounters will be lower because of this.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8855695, member: 6775477"] I think that's why you have to adjust to resting rules to fit your game style. Resources are entirely based on resting, so if the players can't just rest whenever they want, it forces the tension. If you have lots of quick resting, the DM can put lots of encounters in the way to drain those resources. I haven't pulled the trigger yet on changing the rest times, but I've wanted to for a while. My next campaign will probably be more along the lines of gritty realism, with Short Rest as 8 hours and Long Rest as either 3 days of full rest or during a week of downtime. Players on a mission can find spot they can hole up for 3 days to recover, or they can do downtime and refresh between adventures. Obviously the number and difficulty of encounters will be lower because of this. [/QUOTE]
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Change the length of the Rests to fit the type of game you wanna run.
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