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General Tabletop Discussion
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Change to Basic Class / Subclass design?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8245527" data-attributes="member: 6871653"><p>Agreed. I often suggest something like Shadow of the Demon Lord that does essentially the same thing. For 6e, I'd have characters that go up to 20 level, but not 20 ''class levels''. The 20 steps of progression would be composed of Background/Ancestry/Class/Archetype/Skills, which would be mix-match-able. </p><p></p><p>Ex:</p><p></p><p>Lvl 0: Background Feature, Ancestry Feature</p><p>lvl 1: Class feature </p><p>lvl 2: Class feature, Archetype feature</p><p>lvl 3: Skill Utility feature (something akin to Feats for Skills from UA)</p><p>lvl 4: ASI</p><p>lvl 5: Class feature</p><p>lvl 6: Archetype feature, Skill utility feature</p><p>Lvl 7: Ancestry feature</p><p>lvl 8: ASI</p><p>Lvl 9: Class feature, Background Feature</p><p>lvl 10: Archetype feature</p><p>lvl 11: Class feature, Ancestry feature</p><p>lvl 12: ASI</p><p></p><p>and so on. </p><p></p><p>So more movable parts, but each part is smaller than in 5e.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8245527, member: 6871653"] Agreed. I often suggest something like Shadow of the Demon Lord that does essentially the same thing. For 6e, I'd have characters that go up to 20 level, but not 20 ''class levels''. The 20 steps of progression would be composed of Background/Ancestry/Class/Archetype/Skills, which would be mix-match-able. Ex: Lvl 0: Background Feature, Ancestry Feature lvl 1: Class feature lvl 2: Class feature, Archetype feature lvl 3: Skill Utility feature (something akin to Feats for Skills from UA) lvl 4: ASI lvl 5: Class feature lvl 6: Archetype feature, Skill utility feature Lvl 7: Ancestry feature lvl 8: ASI Lvl 9: Class feature, Background Feature lvl 10: Archetype feature lvl 11: Class feature, Ancestry feature lvl 12: ASI and so on. So more movable parts, but each part is smaller than in 5e. [/QUOTE]
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