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Change to Basic Class / Subclass design?
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<blockquote data-quote="ClaytonCross" data-source="post: 8246078" data-attributes="member: 6880599"><p>That is feasible with with a more modular design. I actually think you could reduce it to 3. Rogue is not necessary as its only class but as a tagged skill set. For example, you could take the "thieves guild" back ground for stealth, slight of hand, and thieves can't. Then Sneak attack could be an option you can replace one major class feature with if you have 13 Dex and Stealth proficiency. Doing it like this means you could have a rogue warrior, rogue priest, and rogue wizard. This was a complaint from many player who played before rogues were a class were annoyed that they were expected to play a specific class to be a thieving scoundrel. You can play around that in 5e and I did, but I also got flack for it until I proved my warlock worked as a thief scout, then they accursed me of being a "munchkin" stealing other classes feature. If Warlock was a subclass of wizard and rogue was a group of feature you could add to any character in place of other feature then you end up with way more options to be rogues, scouts, assassins'.</p><p></p><p><strong>Edit</strong>: I was wrong, you need 4 Classes. Warrior (STR/DEX/CON), Cleric (WIZ) channeled from source, Wizard (INT) learned and triggered, and Sorcerer (CHA) innate or from being altered to be. Melee fighters can all be built with 3 stats and it works, but the 3 mental stats and how they gain and use magic need to be separated or you have to rebuild the base system. I personally like the base system and would go with separation.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8246078, member: 6880599"] That is feasible with with a more modular design. I actually think you could reduce it to 3. Rogue is not necessary as its only class but as a tagged skill set. For example, you could take the "thieves guild" back ground for stealth, slight of hand, and thieves can't. Then Sneak attack could be an option you can replace one major class feature with if you have 13 Dex and Stealth proficiency. Doing it like this means you could have a rogue warrior, rogue priest, and rogue wizard. This was a complaint from many player who played before rogues were a class were annoyed that they were expected to play a specific class to be a thieving scoundrel. You can play around that in 5e and I did, but I also got flack for it until I proved my warlock worked as a thief scout, then they accursed me of being a "munchkin" stealing other classes feature. If Warlock was a subclass of wizard and rogue was a group of feature you could add to any character in place of other feature then you end up with way more options to be rogues, scouts, assassins'. [B]Edit[/B]: I was wrong, you need 4 Classes. Warrior (STR/DEX/CON), Cleric (WIZ) channeled from source, Wizard (INT) learned and triggered, and Sorcerer (CHA) innate or from being altered to be. Melee fighters can all be built with 3 stats and it works, but the 3 mental stats and how they gain and use magic need to be separated or you have to rebuild the base system. I personally like the base system and would go with separation. [/QUOTE]
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